In another thread, someone suggested introducing a nonunique 0-point astromech, probably with a discard ability. Maybe discard the astromech to perform a boost, I'd suggest. That would complete the X-Wing fixes. Maybe make them a bit OP.
Integrated Astromech
I'm sure the title that will come out will give it Boost.
It doesn't need a 0 point Astromech. Just get a cheap one to do something useful.
If I use R2 D6 and I use Integrated Astromech do I then lose the elite upgrade?
If I use R2 D6 and I use Integrated Astromech do I then lose the elite upgrade?
No.
If I use R2 D6 and I use Integrated Astromech do I then lose the elite upgrade?
No you don't. Frank was emailed that question and said you keep the elite upgrade.
It doesn't need a 0 point Astromech. Just get a cheap one to do something useful.
R2 and R5 already do something useful. The problem with IA is that on the T-65 it still makes it slightly less effective than a B-Wing per MJ's mathwing. That means a 0 point astro could bump it up past the B-Wing slightly, which with what else the B-Wing has means it would finally be on par.
What are people's experiences with the generic T70 with IA?
It looks to me like a pretty good deal for 25pts with an R2 unit and IA, but I've heard it talked down.
Is this purely on jousting efficiency?
That wouldn't take into account whats a pretty nice dial with lots of greens and the tallon roll.
What are people's experiences with the generic T70 with IA?
It looks to me like a pretty good deal for 25pts with an R2 unit and IA, but I've heard it talked down.
Is this purely on jousting efficiency?
That wouldn't take into account whats a pretty nice dial with lots of greens and the tallon roll.
OP had the experience that the Blue Novices aren't worth it, but the general consensus is also that Autothrusters are more useful to high PS pilots, i.e. Poe and Ello Asty. So I think IA is perfect for the Red Veterans (my suggested build was with Targeting Astromech, Cool Hand and a torpedo...APTs do not need guidance chips).
It'd be interesting to try four T-70s in a squad. With integrated astromechs, they can take a hell of a beating, and you've still got most of the dial of a TIE interceptor plus boost if you need it. Plus, you know, a fourth ship.
The more I think about it 4 t70s with r2 and IA sounds like an incredibly good squad. Lots of moves for blocking and boost. High firepower. High resiliency.
I also don't think it would be wise to make a 0 point astromech. B wings need a niche. And if you start out costing the B wing that will be the one that disappears. Let's not do that.
Currently you get good choices now from an old X or a b.
A 0 point astromech would give the B-Wing an excellent niche! You can make an XXBBZ squad with two 23 point B-Wings. And guess what their 1 point upgrade would be?!
It'd be interesting to try four T-70s in a squad. With integrated astromechs, they can take a hell of a beating, and you've still got most of the dial of a TIE interceptor plus boost if you need it. Plus, you know, a fourth ship.
This past weekend had at least one squad of generic T-70's in the Top 4 of a Store Championship. There might have been two.