Dice modification question

By redbanky, in X-Wing Rules Questions

As the title suggests, got a question regarding dice modification, coz last night we weren't sure if everything was in order.

We had Bossk with HLC, Calculation, Outlaw Tech, Recon Spec, K4 Sec Droid.

In the activation phase, Bossk moved with a green maneuver, got a free target lock (K4 droid), and then focused (got 2 focuses due to Rec Spec)

In combat phase, Bossk attacked with HLC and rolled: eye, blank, blank, hit. He spent the targe lock and rerolled the two blanks and got two more eyes, for a total of 3 eyes and 1 hit.

Then the player spent one focus token to change 2 out of 3 eyes to hits, used Calculation and spent his second focus token to change the 3rd eye to a crit, and then finally used Bossk ability to cancel that crit and added 2 more hit results for a total of 5 hits.

Now, is all of that legal or did we play something wrong there, coz all of that seems kind of imba.

thanks in advance for the replies ;)

The only slight inconsistency there is that the defender should roll for defence between Calculation and Bossk, and Bossk only triggers if the crit is uncancelled.

But otherwise, it's legit.

It's not a bad combo, but it required Bossk and 6 points of crew to pull off, not to mention an HLC, so there's a LOT of points poured into doing it.

And it still can't turn round.

Ok, thanks for the clarification, but still seems too powerful.

51 points for almost guaranteed 5-10 hits in the opening stages before hard turning comes into play seems like a really good deal.

Nvm, glad we got the rules (mostly) right :)

You should bear in mind that the HLC only works in the primary arc, just for completeness.

It's strong, sure, but 51 points is half your list.

Yeah I prefer Mangler as it'll give you a crit from a hit. But yes Bossk gets expensive pretty fast.

Ok, thanks for the clarification, but still seems too powerful.

51 points for almost guaranteed 5-10 hits in the opening stages before hard turning comes into play seems like a really good deal.

Nvm, glad we got the rules (mostly) right :)

Think that's OP?

That's the reason Super Dash Rendar exists! Focus from Katarn crew, TL and Boost\ BR for PTL and 4 dice HLK attack (or even 5 with some help from Ors HWK pilot oh my!)

If you want MORE FIREPOWER, there'll soon be aMoral Eval with HLK, throwing 4 HLK dice in 180' arc (his pilot ability)

with K4 droid for TL, Focus and ability to force enemy to re-roll AND not use a token against the attack.

Just 4Lom and Zuckuss as crew...

Can already taste the salty tears of Soontirs >:3

You had a TL to spend so you could reroll HLC dice and keep any new crits.

Although it may be minor I'd say you spend the Focus for Calculation first to turn an eye before you spend a Focus to turn all eyes. Does spending a Focus allow you to change fewer than the maximum number of dice which may be affected?

After that then your attack would actually need to "hit" before Bossk's ability comes into play for dealing damage.

This seems to be yet another case of playing Bossk incorrectly. It seems most folks only read and apply the last part of his ability, and ignore the actual trigger point. The confusion is probably coming from not having a proper understanding of when an attack "hits". See Compare Results on page 5 for how to establish a "hit" on the defender. It is NOT just rolling a hit result on the attack dice.

And as StevenO points out, spending a focus token does not allow you to choose how many results to change. The rules say you change all focus results to hit results.

The correct procedure would have been:

  1. Bossk attacks with Heavy Laser Cannon and rolls: focus, blank, blank, hit.
  2. The defender applies anything he has that allows him to modify the attack dice. Let's assume he has nothing for this example.
  3. Bossk spends the target lock and rerolls the 2 blanks and gets 2 more focus results, for a total of 3 focus and 1 hit.
  4. He now uses Calculation to change 1 focus result to a crit result.
  5. He can then spend the other focus token to change all the remaining (2) focus results to hit results.
  6. Ending with 3 hit results, and 1 crit result.
  7. The defender now rolls his defence dice and rolls 3 evade results.
  8. Players Compare their final results. The 3 evade results cancel out the 3 hit results. The attacker has 1 uncancelled result - the crit result. The attack has "hit" the defender.
  9. Now is the trigger point for Bossk, and as he has a crit result remaining he can cancel it and add 2 hit results instead, and thus deal two damage to the defender instead of 1 critical damage.

Note: If you spent the focus token before using Calculation, then all focus results would be changed to hit results, and Calculation would have nothing to work with and thus fail, which would also rob Bossk of an opportunity to use his ability later.

Yeah, I thought about mentioning the order thing at the time, but functionally it's relatively irrelevant in this case; you have two tokens, you can use them both to turn one focus into a kaboom and the rest into booms.

Yeah, I thought about mentioning the order thing at the time, but functionally it's relatively irrelevant in this case; you have two tokens, you can use them both to turn one focus into a kaboom and the rest into booms.

An opponent could argue the fact that it is a breach of the rules if you spend the token to change only some of the results, instead of all. By simply using Calculation first, there's absolutely nothing they can complain about.