Is there a rule for wha happens if you don't set a dial for a ship?

By nikk whyte, in X-Wing

Yesterday, during store championships, we realized about half way through the turn that I hadn't set a dial for Jake. My opponent thinks he should be able to set my dial. Jake is a 3 hard from the board edge. Obviously I don't want that to happen. So we rolled a d20 for it. He won, picked the maneuver, the 3 hard successfully completed, I got my free barrel roll but the next turn, my one hard couldn't clear.

So is there a rule for what happens when a dial isn't set?

nobody should start the turn without setting all the dials.

but I can definitely say our TO percieves it as red+stress situation except for swarm block formation (in that case the ship performs the same move as the others)

TOs call. Personally I think there's as much ground for red + stress as for the previous rounds maneuver which is what I allowed once rather than call a judge.

There's always a move locked in on each dial. If you didn't reset from last turn, you're doing the same move again. Once you've moved to activation, what your dial displays is what you're doing.

I believe you execute whatever move that ship did the turn prior.

Just because a player forgot to change the dial doesn't mean there isn't a maneuver set. You just do whatever is on the dial, even if you didn't want that. Of course, if it is a red maneuver on a stressed ship, that lets the opponent reset it to a legal move.

Had an incident a few tournaments ago.

I was waiting for my opponent to fire with his Slaver and told him so, having forgotten that he was on an asteroid. He never corrected me through multiple mentions. After a few moments he goes "Ready?" I'm like "Yuh." expecting him to roll dice and instead he turns over a dial. I'm like "whoa whoa I've been waiting for you to fire." Luckily he allowed me to maneuver without issue. I don't know how that should have played out, but as someone who always calls maneuver and actions to be considerate I don't know what proper resolution is.

Edited by Amraam01

Just because a player forgot to change the dial doesn't mean there isn't a maneuver set. You just do whatever is on the dial, even if you didn't want that. Of course, if it is a red maneuver on a stressed ship, that lets the opponent reset it to a legal move.

Yeah but you may not know where that dial is, on the side picked up by your neighbor still in your hand etc. It is supposed to be on the board so there is no tampering, so the stressed and red case and letting your opponent set makes most sense as there is precedent to handle dial erros.

What I'm hearing that the set and reveal portions of dial are just for secrecy sake, not strict rules to adhere to.

I won the game, by the way.

What I'm hearing that the set and reveal portions of dial are just for secrecy sake, not strict rules to adhere to.

I won the game, by the way.

Well your not supposed to keep them on your ship cards but it is supposed to be on the board. Lets say you fiddled with it a little forgot to place it and it is in-between two moves? A lot more ambitiousness if you try to go what is on the dial still.

Ambiguousness?

If it's ambiguous, follow the rules for an ambiguous dial.

Ambiguousness?

If it's ambiguous, follow the rules for an ambiguous dial.

There are rules on that? Either way the players should come to an agreement then if they cannot call the TO.

Edited by Amraam01

We totally came to an agreement, and it was fair and just.

Just looking for some clarification, since the TO had never seen it come up before

We totally came to an agreement, and it was fair and just.

Just looking for some clarification, since the TO had never seen it come up before

Kind of depends too, lets say you have initiative with PS1 ships. I would just let you set your dials. Above case only if others ships have moved, and information is revealed.

FAQ page 5, under the heading "Missed Opportunities". Your opponent does indeed select the maneuver you perform, and is not limited to selecting non-red maneuvers.

There is always a maneuver set, even if it wasn't selected that turn. Whatever is on the dial is what the ship does. In the event that it is between two maneuvers, then your opponent chooses which of those two the ship executes. If it's a red maneuver and your ship is stressed, then your opponent selects any non-red maneuver per the usual rules.

straight from page 5 of the FAQ

"If a player forgets to place a maneuver dial next to a ship, but tells his

opponent he is ready to begin the round, once play has proceeded to
the first ship (a dial has been revealed, a maneuver has been executed,
etc.), he may no longer place a dial. Instead, when that ship activates, the
player’s opponent chooses the maneuver that ship will perform. No actions
may be taken before this maneuver, but play proceeds normally after the
maneuver has been executed."

On page 6 of the FAQ it says clearly: 'the player who forgets to set his dial, has to buy the other player a beer'

Case closed ;)

This is in the FAQ, it's really not excuse able to miss this.

That's been in the FAQ for almost a year now... How are some of the vocal people on the forums unaware of this? Might I suggest ya'll need to stop with the doom and gloom threads and the preview whining and head over to the rule sub forum once in a great while and get learnt?

That's lame.

I recall this topic coming up a LONG time ago.

To me it comes down to what counts as "setting" a dial. If I assume the ship has a dial then the dial is set even if it is the exact same thing it did last turn. The problem comes if the dial is nowhere to be seen and in that case you pretty clearly need to hand it over to your opponent which is what the official ruling that was handed down was. I would add that believe it is both player's responsibility to make sure all ships have dials "set" before moving on to the activation phase which renders the question irrelevant.

1. If you have a dial there for the ship then you have the dial "set."

2. If you don NOT have the dial for the ship then you're opponent gets to set it.

If #2 is a problem just get into the habit of setting out your dials before worrying about exactly what each ship is doing.

If I assume the ship has a dial then the dial is set even if it is the exact same thing it did last turn.

The wording of the FAQ is pretty clear: "If a player forgets to place a maneuver dial next to a ship..."

If the dial's not on the board next to the ship in question, it's not set. I have, in the past, explicitly asked permission from my in-person opponent to put my dial(s) on my ship cards, since the board state was a confusing parking lot of bumps, etc.

Vassal is obviously different, since you can label your dials with pilot name.

That's been in the FAQ for almost a year now... How are some of the vocal people on the forums unaware of this? Might I suggest ya'll need to stop with the doom and gloom threads and the preview whining and head over to the rule sub forum once in a great while and get learnt?

Well, surprise! People can overlook things especially if it has never occurred to you.