I've got another Store Champs coming up in a few weeks, and after their solid performance at my last tourney, I'm looking to give my Tempests another airing - but I'm dithering over the details.
Perhaps if I put my thoughts out there, you guys can help me unravel them.
Last time out - due to lack of cards - I ran 2 AC Tempests, 1 ATC Storm, and Soontir with PTL, Title, AT, and TIE Mkii - saving a point for initiative.
This time round I've got enough cards for AC on 3 Tempests, TIE Mkii on everything, and I've even got a fourth TIE Adv so I could potentially swap Soontir for Vader.
My main concerns are stress builds and certain aces.
AC Tempests handle stress pretty well because they aren't dependent on offensive actions, and 3 green dice can provide a reasonable shout at evading damage even without any green tokens - but the dial is pretty stingy with its greens.
Therefore TIE Mkii seems like a very solid option for 1 point in an upgrade slot that doesn't have a lot of competition on this ship (EU Vader notwithstanding)
BUT - with only 33 points left, I'm restricted to a pretty bare bones Soontir (i.e no stealth or even TC) - add to that if Soontir does get tagged with a stress after PTL-ing, even if he doesn't suffer any damage, he can find himself in trouble.
SO - considering my Tempests are cannon fodder anyway (albeit quite resilient and nasty cannon fodder) - should I ditch the idea of TIE Mkii on them and use the points to optimise Soonts instead?
BUT - VI Poe is also a thing in my local meta, and VI Vader makes the occasional appearance too - while Poe's not quite as mobile as Soonts he can still ruin Soontir's day if he moves second - so maybe I should look at VI Vader instead? - while he's not quite as resilient as a stealthy Soont, his late movement should help to keep him out of more trouble than the baron ...... maybe
So here's my general ideas in terms of lists:
List #1
Tempest Squadron Pilot (22) x 3 TIE Advanced (21), TIE/x1 (0), Twin Ion Engine Mk. II (1), Accuracy Corrector (3)
Soontir Fel (33) TIE Interceptor (27), Royal Guard TIE (0), Push the Limit (3), Autothrusters (2), Twin Ion Engine Mk. II (1)
List #2
Tempest Squadron Pilot (21) x 3 TIE Advanced (21), TIE/x1 (0), Accuracy Corrector (3)
Soontir Fel (35) TIE Interceptor (27), Royal Guard TIE (0), Push the Limit (3), Autothrusters (2), Stealth Device (3)
List # 3
Tempest Squadron Pilot (21) x 3 TIE Advanced (21), TIE/x1 (0), Accuracy Corrector (3) Darth Vader (35) TIE Advanced (29), TIE/x1 (0), Veteran Instincts (1), Engine Upgrade (4), Advanced Targeting Computer (5)
Any thoughs? other suggestions?