Dash and Nera, workable?

By elijahdprophet, in X-Wing Squad Lists

Poking around at some options for a Store Championship next week. I have about half a dozen games under my belt, all pretty bad losses, so I'm not expecting to take the title.

That said, I'd like to not finish dead last.

YT-2400: · Dash Rendar (36)

Push The Limit (3)

Cluster Missiles (4)

Heavy Laser Cannon (7)

Engine Upgrade (4)

· Kyle Katarn (3)

· Outrider (5)

B-Wing: · Nera Dantels (26)

Veteran Instincts (1)

Proton Torpedoes (4)

Extra Munitions (2)

Fire Control System (2)

B-Wing/E2 (1)

Mercenary Copilot (2)

Am I running these two too heavy?

Wouldn't Deadeye be better on Nera?

As a long-time Nera-lover, Deadeye, for me, is an auto-include. Same goes for Guidance Chips once they come out. I tend to run her with Plasma Torpedos rather than Proton (Advanced Proton Torps can make for quite the wrecking ball if you manage to get in-range)

Maybe consider swapping out the Mercenary Copilot for C-3PO- Nera won't last very long otherwise in a two-ship list. Sensor Jammer might also be good (and just might be worth the trade-off with FCS) The Cluster Missiles on Dash seem a little random- I assume they're a bit of range one insurance, but imo he's not built to take full advantage of them.

Drop missile on Dash and Mercenary on Nera. Put Gunner on Nera. If you miss with Torpedoes you can fire again with primary weapon and a TL (by FCS).

Thanks for the advice all!

I don't have a C3P0 for her to run with, unfortunately.

Looking again Deadeye seems like a good way to be able to get the most out of a single action.

Would Lando be too risky a choice? Without PtL or EI there would be a chance every round that I would get nothing, which worries me.

The Cluster Missiles were just some range one coverage for Dash. I pulled them and have this right now, which leaves me at 99

YT-2400: · Dash Rendar (36)

Push The Limit (3)

Heavy Laser Cannon (7)

Engine Upgrade (4)

· Kyle Katarn (3)

· Outrider (5)

B-Wing: · Nera Dantels (26)

Deadeye (1)

Proton Torpedoes (4)

Extra Munitions (2)

Fire Control System (2)

B-Wing/E2 (1)

Gunner (5)