So I've been thinking of how to ruin the conga line of rebel Ackbar fleets and have a highly mobile fleet.
There is a tournament next week I'd really like to win but I want to run something with activation advantage and would win initiative so I could go last and first.
I think most fleets in my area will we have two to three ships with lots of squadrons. So I decided to go with 5 ships. So here's what I've got so far.
Fleet "Crazy Train"
Admiral Ozzel
Objectives:
Advanced Gunnery
Contested Outpost
Superior positions
Flagship:ISD I, Tractor beams, XI7 Turbolaser, Avenger
2: Gladiator I: Engine techs, ACMS
3: Gladiator I: Engine techs, ACMS
4: Raider II: Impetuous
5: Raider II:
Fleet Cost: 389 pts.
I flew this against a friend tonight and he was very unlucky in rolling his fighter and bomber attacks. Had he set up differently I may have done much worse.
Please let me know what you think I could do to improve. Have you run something like this? Did it work?
**Sorry swear I was posting this in the builds forum.**
Edited by machinebede1