Vader also helps at closer ranges but he is best on ISD 2's and VSD 2's
He does, but as good cases have been made for upgrades providing similar effects, so I was really exposing his niche.
Which isn't a bad niche at all. It explains why I've been so effective with the ISD 2 at killing small ships at long range, through the power of the math side. Now that the analytics are even clear, I can't help but loving the man even more, mitigating the Imperials' weak spots rather than capitalizing on their strengths.
And I mean, increasing the firepower of red dice at long range by almost 40% just made him well worth the points for me.
You are not just increasing Red Dice by 40% though. You are increasing all dice instead of paying for those upgrades.
Think on it. Lets say you have Motti and 3 VSD 2's with Leading Shots. That is 36 points. That is vader there AND you have to lose a die per attack AND be in medium range, both of which can hurt VSD's in the end.