400 pt Ackbar Rebels: 4 or 5 ships?

By Admiral Slackbar, in Star Wars: Armada Fleet Builds

First list:
Ackbar

AFIIB

-XI7

-Gunnery Teams

AFIIB

-XI7

-Gunnery Teams

CR90A

-TRC

CR90A

-Jaina's Light

-TRC

MC30 Scout

-Foresight

-Ordinance Techs

Advanced Gunnery

Hyperspace Assault

Dangerous Territory

Second List:

Ackbar

AFIIB

-XI7

-Gunnery Teams

AFIIB

-XI7

-Gunnery Teams

CR90A

-TRC

CR90A

-Jaina's Light

-TRC

A wings x3

Jan Ors

Xwing x2

Advanced Gunnery

Hyperspace Assault

Superior Positions

I have now settled on a very similar list

Two AF mark2 B with ECM and gunnery teams

Two CR90 As with TLR

Akbar

And about 80 points of fighters that I'm still working up.

Most wanted works well with this list as a mission.

Good point. It is really easy to hide that other corvette if you need to if you take Most Wanted. Played the list today in the Store championships. Ended up taking second after some COLOSSAL dice tanking (my squadron blue dice hit 10% of the time. My reds rolled blanks 50% of the time. I kept track.) in the first round, but the guy I taught how to play ended up taking first, so that's super exciting. Lessons learned: TRC's are BRUTAL, and punched WELL above their weightclass. When an Imperial Star Destroyer has to accelerate to run away from them in fear, they are doing bad, bad things. Advanced Gunnery DID allow me to use the side arc on a CR90 to get two three die shots off from the side and add damage to both. Though, considering I rolled triple blanks on one and triple accuracy on the other, it still didn't add up to much damage... :sigh:

Which list did you use? Fighters or no fighters? How many peeps played?

I can see I need to buy another AF2