G'day peeps!
So this year I've been concentrating on playing Rebels after being a huge Imperial advocate. My tournament list's theme is based off of my favourite rebel ship the humble a-wing. I've been incredibly successful with following list, but I'm looking for potential options to accompany my awing aces- Tycho and jake. The original list is:
Tycho Celchu
Awing test pilot
PtL
Wired
Prockets
AT
Jake Farrell
Awing test pilot
PtL
VI
Prockets
AT
Warden squadron pilot
TLT
Tactician
99 pts
Getting inspiration fron Kinetic Operator's Danger zone list, the Warden is a solid choice. But it might be just my play style, I just seem to be slamming more often than shooting (due to escaping from danger/repositioning). Tactician hardly ever triggers, since it's so hard to trigger specifically with one ship. So I've come up with a few options to replace Jake and Tycho (since they're so deceptively good!)
Option 1:
Miranda Doni
ABT
After getting pawned on vassal by 3 ABT wardens and a Ionstress bot (which is a perfect counter to this list), I got inspired with this to threaten flanking aces like fel.
Option 2:
Warden
Extra Munitions
Proximity mines
Intel agent
Adv Slam
Now this is my sort of play style! I have to be lucky with the prox mines to assassinate primary targets, but I've found in my 3 games after I've expunged my mines the firepower reduces to throwing tissue paper at the opposing ships. Which has the same issue with the awings after they're powerful procket salvo.
This morning, I was thinking of theoretical builds. These are what I've come up with:
Option 3
Wes Janson
VI
BB8
IA
This is interesting as it gives me a solid option to increase my odds of getting damage through with my aces in addition to subtly mitigate incoming damage. A strong positive is that I have a solid attack profile but wes can easily be downed relatively quickly.
Option 4
Luke Skywalker
R2D2
IA
I'm not sure about this option, but at least it provides more of a defensible aspect to the list, whilst not reducing firepower. A huge negative is that luke can easily be left behind, and sooner or later killed.
Option 5
Wedge Antilles
VI (or Crackshot)
BB 8
IA
Now Wedge is definitely going to be a casualty almost 100% of the time. But I'm hoping with Wedge, 2 procket attacks I can get a solid alpha strike to get in the lead very early. In addition wedge has some manuevrability (same with wes) with BB-8. This good be a solid Ace hunter, whilst tycho and jake clean up the mess.
Option 6:
Ello Asty
VI
R2
IA
Solid profile, and Ello provides some nice moves with the list. The natural boost action can keep up with the awings which is fantastic!
Option 7:
A fellow member of my gaming community suggested this:
2x prototypes
Refit
(2 point initiative bid)
Creates 2 annoying blockers, but doesn't contribute much to the firepower of the list.
So in your opinion, which option do you like to accompany tycho and jake? Do you have another alternative? As always, comments and criticisms are welcome ![]()