Need a bit of help to finish off this list....

By Sergeant SPA5, in X-Wing Squad Lists

G'day peeps!

So this year I've been concentrating on playing Rebels after being a huge Imperial advocate. My tournament list's theme is based off of my favourite rebel ship the humble a-wing. I've been incredibly successful with following list, but I'm looking for potential options to accompany my awing aces- Tycho and jake. The original list is:

Tycho Celchu

Awing test pilot

PtL

Wired

Prockets

AT

Jake Farrell

Awing test pilot

PtL

VI

Prockets

AT

Warden squadron pilot

TLT

Tactician

99 pts

Getting inspiration fron Kinetic Operator's Danger zone list, the Warden is a solid choice. But it might be just my play style, I just seem to be slamming more often than shooting (due to escaping from danger/repositioning). Tactician hardly ever triggers, since it's so hard to trigger specifically with one ship. So I've come up with a few options to replace Jake and Tycho (since they're so deceptively good!)

Option 1:

Miranda Doni

ABT

After getting pawned on vassal by 3 ABT wardens and a Ionstress bot (which is a perfect counter to this list), I got inspired with this to threaten flanking aces like fel.

Option 2:

Warden

Extra Munitions

Proximity mines

Intel agent

Adv Slam

Now this is my sort of play style! I have to be lucky with the prox mines to assassinate primary targets, but I've found in my 3 games after I've expunged my mines the firepower reduces to throwing tissue paper at the opposing ships. Which has the same issue with the awings after they're powerful procket salvo.

This morning, I was thinking of theoretical builds. These are what I've come up with:

Option 3

Wes Janson

VI

BB8

IA

This is interesting as it gives me a solid option to increase my odds of getting damage through with my aces in addition to subtly mitigate incoming damage. A strong positive is that I have a solid attack profile but wes can easily be downed relatively quickly.

Option 4

Luke Skywalker

R2D2

IA

I'm not sure about this option, but at least it provides more of a defensible aspect to the list, whilst not reducing firepower. A huge negative is that luke can easily be left behind, and sooner or later killed.

Option 5

Wedge Antilles

VI (or Crackshot)

BB 8

IA

Now Wedge is definitely going to be a casualty almost 100% of the time. But I'm hoping with Wedge, 2 procket attacks I can get a solid alpha strike to get in the lead very early. In addition wedge has some manuevrability (same with wes) with BB-8. This good be a solid Ace hunter, whilst tycho and jake clean up the mess.

Option 6:

Ello Asty

VI

R2

IA

Solid profile, and Ello provides some nice moves with the list. The natural boost action can keep up with the awings which is fantastic!

Option 7:

A fellow member of my gaming community suggested this:

2x prototypes

Refit

(2 point initiative bid)

Creates 2 annoying blockers, but doesn't contribute much to the firepower of the list.

So in your opinion, which option do you like to accompany tycho and jake? Do you have another alternative? As always, comments and criticisms are welcome :)

When you plop two ace a-wings on the board, you are basically committing to a 'flanker' list, so whatever else you throw in there, you want it to be able to survive on its own without getting stuck in a joust where its likely to get blown up easily.

Of all your options in the 30 - 35 pt range, I think either another a-wing or a ello asty. VI + BB8 Ello is not ideal, but its all you can afford without stripping off stuff from an a-wing. Better would be predator or push the limit with BB-8 and possibly autothrusters (although integrated astro works too).

Alternatively you could run a 3rd a-wing. Gemmer or even just a green squad with a missile could work (push the limit, predator, autothrusters and concussion missiles).

Firepower will be problematic no matter which way you go though (once ordnance is spent).

When you plop two ace a-wings on the board, you are basically committing to a 'flanker' list, so whatever else you throw in there, you want it to be able to survive on its own without getting stuck in a joust where its likely to get blown up easily.

Of all your options in the 30 - 35 pt range, I think either another a-wing or a ello asty. VI + BB8 Ello is not ideal, but its all you can afford without stripping off stuff from an a-wing. Better would be predator or push the limit with BB-8 and possibly autothrusters (although integrated astro works too).

Alternatively you could run a 3rd a-wing. Gemmer or even just a green squad with a missile could work (push the limit, predator, autothrusters and concussion missiles).

Firepower will be problematic no matter which way you go though (once ordnance is spent).

Thanks Blade for your input! This afternoon, I managed to try out Wedge w/ Crackshot, BB-8, IA today in a timed game with a mate of mine. He did really well inflicting alot of damage to my opponents ships (but died due to crap green dice). I like the aspect of wedge being a suicide ace!

I'm definitely going to try your ello asty suggestion as I agree- he pairs well with the awing manuevrability! Too bad he lacks wedge's kickarse ability :P

How about, and this is a rather wild one:

Hobbie, R3-A2, Integrated Astromech and Ion Torpedoes.

Set him up as the anvil to your A-Wing hammers.

Either they swing to deal with the A-Wings and have a stressdealer in their rear or they take on Hobbie, probably take one in the face and have to deal with ions and stress while your A-Wings swing in behind them.

It'll take some fancy flying and it is definitely high risk.

How about, and this is a rather wild one:

Hobbie, R3-A2, Integrated Astromech and Ion Torpedoes.

Set him up as the anvil to your A-Wing hammers.

Either they swing to deal with the A-Wings and have a stressdealer in their rear or they take on Hobbie, probably take one in the face and have to deal with ions and stress while your A-Wings swing in behind them.

It'll take some fancy flying and it is definitely high risk.

That is quite a fancy dancy build. You definitely live on the edge :P

By my count you have 32 points to spare after the a-wings unless my math is off, so this might be an option:

Gold sq y-wing

btl-a4

tlt

r3-a2

bomb loadout

extra munitions

plus any bomb you can drop without spending an action.

Should end up with about a 2 point init bid (depending on which bomb you pick)

there's downsides compared to the warden, but it should be able to get the initial stress on targets much easier, and you don't have to choose between tlt or a bomb package.

And if you don't need the stress dealing, then you could always switch the Astro out for something else and play any bombs you want.