I have no idea how to build a fleet (Imp List)

By Gunner070, in Star Wars: Armada Fleet Builds

Not going to lie, I have no idea what I'm doing. This is the first time I'm trying to build a tournament legal list. I'm looking to try my hand at the local meta soon and any help would be awesome. Thanks.

Faction: The Empire (400 Points)

Commander: Admiral Screed (26 pts)

Flagship: (130 pts)

Imperial II-Class Star Destroyer (120 pts)

- XX-9 Turbolasers (5 pts)

- SW-7 Ion Batteries (5 pts)

Fleet Ship 1: (90 pts)

Victory II-Class Star Destroyer (85 pts)

- XX-9 Turbolasers (5 pts)

Fleet Ship 2: (90 pts)

Victory II-Class Star Destroyer (85 pts)

- XX-9 Turbolasers (5 pts)

Squadrons (64 of 134 pts):

1x Howlrunner Tie Fighter Squadron (16 pts)

6x Tie Fighter Squadron (48 pts)

Objectives: Most Wanted , Fire Lanes , Dangerous Territory

Edited by Gunner070

Interesting. . . So 3 activations, hmmm I would recommend Electronic Countermeasures on the ISD 2 with Avenger, Overload Pulse on both Victory Star Destroyers instead of XX-9's, hmmm Gunnery Teams also sounds good to me. . . Hmmmm

Screed is in the game to guarantee crits for weapons like ACM, APT, Overload Pulse. If you don't have several of these in your list go for Motti for extra hull or Vader for rerolling most of your shots.

ISD-II should always take ECMs and almost always take gunnery teams. After that add other upgrades to taste but watch out, they can get expensive if you fill up most of the slots.

VSDs are better as cheap carriers, use VSD-Is with hangars or boosted comms and maybe flight controllers.

Tie fighter swarms are nice but be careful around ships with 2 anti squadron dice as the 3 hull doesn't last long. Keep back amongst your fleet then pile into enemy fighters when they become a threat to your ships.