An interesting question, I pose to the board.

By nikk whyte, in X-Wing

With the huge influx of ships that can fire twice in a single turn with practically no detriment, is corran's ability underpowered?

Ships that may fire twice, not counting TLT, gunner/Luke/iggy. I'm talking two whole, complete separate attacks.

BTL Y-wings

Defenders with new title

Ghost with phantom docked

Dengar

Corran can do more damage in one turn than any of them due to fcs. He can also regen and doesn't care about the off-turn problem much.

Corran is doing just fine right now. There are a couple of wave 8 builds that might eliminate him outside of Biggs-centric lists.

I think the major difference there is that Corran can disengage very easily on the turn where he's not shooting to faff about and regen shields. The other four examples all have their own disadvantage except the defender. BTL is stuck on a y wing, ghost with phantom is expensive, and Dengar needs to be attacked and have the attacker in arc.

Corran and the Defenders feel about on-par but while they're both 3ATK and 3AGI, Corran gets two whole Primary Attacks and they're both usually modified (praise be to FCS). Neither can equip Autothrusters and they both fall to concentrated fire, but PS8 and R2-D2 definitely push Corran higher. I still find him very expensive but he's easily worth every point.

Ghost with phantom shouldn't count because it's still two ships.

Ghost with phantom shouldn't count because it's still two ships.

Not until they undock it isn't.

I think the major difference there is that Corran can disengage very easily on the turn where he's not shooting to faff about and regen shields. The other four examples all have their own disadvantage except the defender. BTL is stuck on a y wing, ghost with phantom is expensive, and Dengar needs to be attacked and have the attacker in arc.

Defender's disadvantage is that on its own it can only ever deal a maximum of one damage with its first shot, given that it has to be a 3 or lower point value cannon. (Possible ioning off the board or agility reductions notwithstanding)

BTL is also limited to arc only which on a Y wing is horrible.

As others have said, I don't think Corran is underpowered just because some pilots and ships now have similar abilities - he's still powerful, it's just that there are others who are similarly powerful.

By the same token, I don't think the TIE Phantom is made less powerful by the Ghost having a 4-die primary

Edited by thespaceinvader

I think the major difference there is that Corran can disengage very easily on the turn where he's not shooting to faff about and regen shields. The other four examples all have their own disadvantage except the defender. BTL is stuck on a y wing, ghost with phantom is expensive, and Dengar needs to be attacked and have the attacker in arc.

Defender's disadvantage is that on its own it can only ever deal a maximum of one damage with its first shot, given that it has to be a 3 or lower point value cannon. (Possible ioning off the board or agility reductions notwithstanding)

BTL is also limited to arc only which on a Y wing is horrible.

As others have said, I don't think Corran is underpowered just because some pilots and ships now have similar abilities - he's still powerful, it's just that there are others who are similarly powerful.

By the same token, I don't think the TIE Phantom is made less powerful by the Ghost having a 4-die primary

I don't really count that as a disadvantage to the defender but yeah. I've only faced Corran in one game during a tournament, I got smoked but on my last turn my Decivader managed to strip shields and use the last of its health to deal a Direct hit. Corran is still fragile to bad dice and luck, him kitted out though will be a force to reckon with for a long while.

Edited by McFoy

Why do you completely ignore the downsides to these abilities?

BTL requires you to buy a turret and removes arc.

Defender requires you to buy a turret and is a fix for an overcosted ship.

Dengar requires you to have the enemy in arc and be attacked by them.

Ghost requires you to pay for a phantom and keep it docked.

Corran requires none of these things, yes he can't fire in the next turn but that's not a problem at all as that's when he's evading and regen'ing.

With the huge influx of ships that can fire twice in a single turn with practically no detriment, is corran's ability underpowered?

Just because other ships can attack twice in the same round doesn't lower Corran's ability at all. He's still pretty brutal.

Corran can do more damage in one turn than any of them due to fcs. He can also regen and doesn't care about the off-turn problem much.

Counter point can be that some of these other ships can get two full attacks EVERY round. So, while maybe Corran has FCS, he can't shoot the next turn.

Also, VCX-100 can have FCS and has 4 red attack dice. So, the Ghost can actually do more damage than Corran and do it two rounds in a row.

They ALL have downsides, Corran included - not attacking next turn is a downside he can mitigate, sure, but it's still a downside. And part of the game, of course, is about how to mitigate the downsides of your options, so Defenders take T-Beams and lots of lower-PS allies, Dengar takes Glitterstim and maybe a shield upgrade, Corran takes R2D2 or R5P9 and dodges a bunch, BTL Y-wing takes R3A2 and/or is just cheap as heck, Ghost has a buttload of HP, FCS, and can vomit forth a second turreted-and-crewed ship when id eventually succumbs.

The ghost is also substantially more expensive than corran, so it is fine.

Also, VCX-100 can have FCS and has 4 red attack dice. So, the Ghost can actually do more damage than Corran and do it two rounds in a row.

Sort of! Just for pedantry we have Corran who is a Small ship and limited to arc but has a 3ATK Primary he can use twice, vs the Ghost which is a Large ship limited to arc or aux arc for its Primary, and must use a Turret upgrade for the second shot. I'd argue Corran is the one more likely to do more damage round-to-round although if the Ghost were to, say, get a pair of Autoblaster Turret shots off in a round I think Corran would be in a pretty rough spot, Regen or no. That said against an opposing list I feel Corran costs less and is more likely to do more damage, but will go down quicker (if he goes down at all, anyway).

It means Corran's ability is less exclusive, but by no means is it less powerful.

FCS is the biggest difference IMO - pretty much a free offensive focus for the 2nd shot.

It means Corran's ability is less exclusive, but by no means is it less powerful.

FCS is the biggest difference IMO - pretty much a free offensive focus for the 2nd shot.

Never mind the fact that Corran probably has Push the Limit.

I was tinkering with a "budget" Corran a while back using just Lone Wolf and Accuracy Corrector for 40 points and I was always pleasantly surprised at just how much it mattered to even have that second shot.

Corran can do more damage in one turn than any of them due to fcs. He can also regen and doesn't care about the off-turn problem much.

Counter point can be that some of these other ships can get two full attacks EVERY round. So, while maybe Corran has FCS, he can't shoot the next turn.

Also, VCX-100 can have FCS and has 4 red attack dice. So, the Ghost can actually do more damage than Corran and do it two rounds in a row.

Counter-counterpoint: A fully-loaded Corran usually tops out in the mid to high 40s, while it looks like we can expect the minimum reasonable price for Ghost + Phantom + turret to be in the low 50s. And it won't be hard at all to end up in the low 70s.

Ghost with phantom shouldn't count because it's still two ships.

Not until they undock it isn't.

With the huge influx of ships that can fire twice in a single turn with practically no detriment, is corran's ability underpowered?

Ships that may fire twice, not counting TLT, gunner/Luke/iggy. I'm talking two whole, complete separate attacks.

BTL Y-wings

Defenders with new title

Ghost with phantom docked

Dengar

I think you do not compare the same stuff.

Corran is not a double-attack ship. He fire once per turn only. It just happens you may decide that the next round attack happens much more earlier. So earlier that it happens to be in the previous round.

I think you do not compare the same stuff.

Corran is not a double-attack ship. He fire once per turn only. It just happens you may decide that the next round attack happens much more earlier. So earlier that it happens to be in the previous round.

Corran is absolutely a doubletap ship. Being able to make that call when your target is now out of Focus and Evade tokens is huge.

Ghost requires you to pay for a phantom and keep it docked.

And you also need to pay to put a turret on the Ghost. The free turret shot from the Ghost only gives a single TLT shot based on the way that it is worded.

Corran gets 1 shotted by proton bombs or adv homing missile. Don't forget that part!

short answer: no.

long answer: Noooooooooooooooooooooooooooo..pe.

Corran gets 1 shotted by proton bombs or adv homing missile. Don't forget that part!

That would be revant if people used those upgrades.

Corran is a Dragon Punch - you get an instant attack - but you get a long cooldown afterwards.

None of the examples have the same raw damage potential as Corran innately displays. I think the design space he inhabits is pretty secure in all honesty.