No flip, and yes, it's Easy
The Shadows Mark OOC
group 1:
Fear Engaging Lalam : 1eA+1eD 0 successes
Group 2's attack on some of the Krogan Minions:
Attacking Krogan : 2eA+3eP+2eD 3 successes, 2 advantage, 1 Triumph
Yes please, I would like a DP flip this time. I'm going to need my first action to boost Brawn.
Whenever it gets around to my turn Larik will use a maneuver to get up, take a second to draw and ignite his lightsaber and use his action to activate sense.
Brawl attack on Lalam : 2eA+3eP+1eD+1eC+2eS 5 successes, 2 threat
10 damage with pierce 2. 2 threat to spend
Ouch. This will be a real short encounter.
I forgot to mention, Lalam has defense 1.
Lalam yells a warning to the next group about to get hit, giving setback to the felines attacking them. I'm assuming I have recovered my strain?
Yep you didn't have much strain to recover. I took the defence into account, it's one of the Setbacks.
Everyone can take their turn now.
Prophyt we will come to you shortly, I just need time to write a post.
I can roll for some Krogan if you wouldn't mind giving me what their ranged roll is. It's a little hazy since some are down and some are rivals now.
Edited by sonovabithHere they are in all their glory
Krogan Runt Minions
Br 3, Ag 3, Int 2, Cun 2, Wp 3, Pr 2
Soak 5
WT: 8
WT Group 1: 8/5/0/0/0
WT Group 2: 0/0/0/0/0
Brawl, Survival, Resiliance, Ranged (Heavy)
Fists
Blaster Carbine
Heavy Krogan Clothing
Krogan Rivals
Br 3, Ag 3, Int 2, Cun 2, Wp 3, Pr 2
Soak 5
WT 0/15
WT 0/15
M/R Defence 1/1
Brawl 2, Athletics 1, Perception 1, Vigilance 2, Survival 2, Resiliance 2, Piloting (Planetary) 1.
Fists
Blaster Carbines
Heavy Krogan Clothing
So would one Krogan group be rolling APPP for ranged heavy and the other AAPPP? Did I do that right?
Take 1 A off each of those since there is only 4 and 5 in each group so skill rank 3 & 4.
Are the kitties at short range from the unengaged group of Krogan minions? Do they have any defense?
Everyone is engaged with everyone, it's a bar brawl with ferocious felines!
OK then, the group that got attacked will use their fists on the kitties, taking a boost for aiming.
They will use the advantage to pass a boost to the next group, who will grab their carbines and fire on the kitties with which they're engaged.
If I use the next slot for Larik to stand up, draw, and activate sense, will that waste the boost die or will it just shift to the next person who's actually able to attack?
Just shift, it's for the next PC dice roll.
Then Larik does all that. I'll mark the strain down on my sheet.
Naught's probably going to use Move as a "force push" maneuver to throw as many kitties as possible into the walls. Do I need to make an opposed discipline check first, or can I skip to the combat check since they're minions? Also, are the kitties silhouette 1 or 2?
Silhouette 1, there are 2 groups, I'm happy to call each group a single "target". No discipline roll required, just the combat check
Edited by RichardbuxtonCan I do a perception check to see if the Zabrak is anywhere to be seen, or would that not be appropriate at this point since we're in structured time?
I'm happy to give you that you don't sense her close to you in the Force. Anything more will need an action as you commit time to figuring that out.
That's good enough for me.
Okay, so Naught will stand, strain for an aim, then Push:
FWIW, on autofire weapons a triumph can be used to activate the quality. I don't know if that's the case in this situation.