The Shadows Mark OOC

By killakan, in Star Wars: Force and Destiny RPG

5 Krogan in the land speeder, 4 minions hanging out the windows

Does that make it PC turn now?

Yep.

Let's try a Coordination check for Queg's turn. What's the difficulty?

Explain what it is you are trying to achieve with the coordination?

Just trying to focus on the road. He's not driven a truck before XD

hmm no wait that doesn't sound right

Coordination...flicking his eyes from the road to the unfamiliar controls to make sure he's making the proper motions and back to the road again

Ah cool, I like it. I think that should be an easy check since this is a simple truck. But I am going to upgrade it twice due to the high-pressure situation you are in. Also one setback for the slightly out of control nature of the truck right now and a second set back for the hazards on the road. DCSS. We all know how dangerous distracted driving can be

*shakes his cane* Brutal taskmaster...Coordination check

How do you drive this thing?! : 4eA+1eP+1eD+1eC+2eS 1 success, 1 advantage
Oh thank the gods...
Now, you said a success here did something to the next Piloting check?
Edited by Prophyt

Yep, downgrade it by 1.

*thumbs up*

I should probably make an IC post. Gimme a few

Let's use that Advantage to Boost the next Ally check

Edited by Prophyt

Ok Naught is last to go, now are you conscious yet?

I am, though just barely. Now, I apologize in advance for continually using the same hammer (Move), but all I can see in front of me are a bunch of nails. Judging by your descriptions, I'm guessing the landspeeder is more or less a closed cab, and so it wouldn't be feasible to send the pilot barreling into his passengers. What kind of check could I make to flip the landspeeder or push its nose into the ground or otherwise precipitate a crash by messing with it telekinetically?

Hey, if the Move works (hardy har), keep using it! ^_^

Well the land speeder is a silhouette 2 vehicle, at Medium range, so thats 2 of your upgrades, 3 pips total. I think its worthy of an opposed check to see if the driver can counter your actions. Her piloting is APP, so thats a difficulty of DCC. I dont think the Setback from the crit apply directly since this isnt a combat check, unless your plan is to drop a building on their speeder, which would change the entire roll.

OK here are the 2 options for you:

Medium range Move on the Silhouette 2 vehicle to essentially stop it, reducing its speed to 0. DDCS Discipline (Setback for the bouncy bouncy almost out of control truck), 3 pips required

Medium range Move on a Silhouette 3+ building (or multiple Silhouette 2 bits of building) to crush the vehicle. DDSS, 2 pips will do 2HT, 3 Pips will do 4HT (its not a very tough vehicle, but most can take more than 2 HT)

Hey, if the Move works (hardy har), keep using it! ^_^

I'd like that, but I try not to encourage puns.

Well the land speeder is a silhouette 2 vehicle, at Medium range, so thats 2 of your upgrades, 3 pips total. I think its worthy of an opposed check to see if the driver can counter your actions. Her piloting is APP, so thats a difficulty of DCC. I dont think the Setback from the crit apply directly since this isnt a combat check, unless your plan is to drop a building on their speeder, which would change the entire roll.

OK here are the 2 options for you:

Medium range Move on the Silhouette 2 vehicle to essentially stop it, reducing its speed to 0. DDCS Discipline (Setback for the bouncy bouncy almost out of control truck), 3 pips required

Discounting the "drop a building option" because Naught's not ready to go that far (yet), I'm a little confused. Are you saying that I can either try to force a collision from the landspeeder with a DCC Discipline check with 3 pips or bring it to a dead stop with DDCS and 3 pips, or is the latter option an amendment to what you're saying in the first part of the post?

Don't apologize for using Move. If Larik was anywhere near as good with the force I'd be using it frequently too.

That said, binding the driver might have interesting repurcussions for them too.

Sadly, Naught doesn't have any Range upgrades for Bind, so she'd have to get within short range somehow. Plus I'm not sure immobilization would hinder the driver all that much.

Likewise, if I wanted to use Influence I'd need to spend two pips on activating the Range upgrade alone, as tempting as it is to try to just knock the driver out with mystical strain damage.

Hey, if the Move works (hardy har), keep using it! ^_^

I'd like that, but I try not to encourage puns.

Well the land speeder is a silhouette 2 vehicle, at Medium range, so thats 2 of your upgrades, 3 pips total. I think its worthy of an opposed check to see if the driver can counter your actions. Her piloting is APP, so thats a difficulty of DCC. I dont think the Setback from the crit apply directly since this isnt a combat check, unless your plan is to drop a building on their speeder, which would change the entire roll.

OK here are the 2 options for you:

Medium range Move on the Silhouette 2 vehicle to essentially stop it, reducing its speed to 0. DDCS Discipline (Setback for the bouncy bouncy almost out of control truck), 3 pips required

Discounting the "drop a building option" because Naught's not ready to go that far (yet), I'm a little confused. Are you saying that I can either try to force a collision from the landspeeder with a DCC Discipline check with 3 pips or bring it to a dead stop with DDCS and 3 pips, or is the latter option an amendment to what you're saying in the first part of the post?

An amendment. To "move" the speeder will be a DDCS with 3 pips check. How and where you actually move it is up to you, the more destructive the more conflict... Despair could be quite destructive ;)

so you can drop terrain on the vehicle or move the vehicle itself. if that makes sense.

Dissorient would be handy from the Bind Strength upgrades, but its the Mastery with Staggered that would be perfect for this situation.

Gotcha. Given how little Naught's less-destructive attempts have done to dissuade these Krogan, she feels she's going to have to do more than some mere forced braking. She's going to attempt to force the forward end of the speeder into the ground in the hope that damages it enough to hinder their pursuit without causing too catastrophic a collision for those inside.

Dissorient would be handy from the Bind Strength upgrades, but its the Mastery with Staggered that would be perfect for this situation.

Yeah, I thought that once I'd bought those Control upgrades for Influence that I'd stop buying Force powers for a while, but they're all so tempting, and getting to the Mastery upgrade of Bind either through the Range tree or via the Duration upgrade would be pretty useful.

Well that's a delightful garbage fire of a roll. The only saving grace is that there's little damage I can do with a one pip Move.

Speeder shenanigans : 1eA+3eP+2eD+1eC+1eS+3eF 1 failure, 1 Despair, 1 Light Side, 3 Dark Side

you could have copped the three strain to smash them into oblivion, and you would still not have passed out... but either way i have an idea for the despair. A force vision of such. Dark Emotions are welling up within you, the trauma of being so heavily pursued by these Krogan while at the same time your attempting to protect others, the overall view of war and fighting on this planet. A vision of your own incarceration at the hands of these abusers of power, forcing you to mine scrap using your own connection to the force. never seeing daylight again while you live. Its dark to say the least. do you want to come up with something or shall I for IC? the intention being that you suffer a single point of conflict for that despair.

Why don't I PM you the first part of the post and then you can fill in the rest?

sounds good