So 9 stun damage (soak applies) 2 advantage to trigger blast and hit Naught for 9 stun damage as well.
2 Advantage to trigger Disorient for 3 rounds on Queg (add 1 setback to all checks for 3 rounds)
2 advantage to gain a second maneuver (first was used to aim) to dive around a nearby corner and out of sight.
Let me know what you think of those, or if I missed something.