The Shadows Mark OOC

By killakan, in Star Wars: Force and Destiny RPG

Quegs stealth will be opposed; Hard upgraded twice! But I'll give you 2 Boost for all the distractions.

All right, here goes nothing~

Queg keeps his energy bow at the ready just in case this check is crap

Gotta sneak outta here. If they catch me, I'm dead : 2eA+3eP+2eB+1eD+2eC 2 successes, 2 advantage
Woohoo!
spend 1 Advantage to boost the next person, spend 1 to recover 1 Strain

Ok Queg will make his way out to the outside of the ship to begin edging along toward their destination. Is he trying to get ahead of the rest, or will he wait for them to leave and then try catching up?

Hmm...I think he'll go on ahead, because he doesn't want to get caught down here once they discover his disappearing act.

CC you said? No boost since I have no rope? Coordination, right?

Edited by Prophyt

Yep.

With a flourish:

Shimmy shimmy : 2eP+1eA+2eB+1eF+2eC 1 success, 1 advantage, 1 Triumph, 2 Light Side

I use the two light pips to add 2 Advantages, for a total of 3. I'm a bit at a loss for the Advantages and Triumph. I'm thinking delaying the discovery of Queg's release is useful, perhaps the show of athletics provides a further distraction for 2 or 3 Advantage. Perhaps the Triumph is I found I can get all the way to the top or can avoid one or more "progress" rolls, and I brought enough rope to span all the sections necessary.
But I'm open to suggestions.

I'm liking the idea of finding an easier route with the Triumph, perhaps there are regular ladders up to the top surface of the ship, so everybody can climb up there, walk safely along the "roof" then come back down in a good spot.

3 Advantage to throw the Imperials off the trail seems good too. I'll IC something soon about them making the discovery, but Lalam could say something like "You just missed him! He went that way" while pointing in the opposite direction to Queg, perhaps the storage area under the hanger.

Will Naught, myself and the runts need to make a check too?

Should I IC Queg's escape and climb first?

Naught, Larik and the Krogan can decrease the difficulty by 1. DCBB difficulty

3 Advantage to throw the Imperials off the trail seems good too. I'll IC something soon about them making the discovery, but Lalam could say something like "You just missed him! He went that way" while pointing in the opposite direction to Queg, perhaps the storage area under the hanger.

How about, once I know the Imperials know of the escape, I can yell out that "From up here I can see a lone figure running down a side street (away from the SD), and he doesn't look like a Krogan..."

That might draw some Imps away...

Edited by whafrog

Yes go ahead and post IC for Queg

Done

Hmm wait lemme edit my post slightly

Edit complete

Sidling up the ship : 2eA+2eB+1eD+1eC 2 successes, 3 advantage



Naught's going to use the advantages to help the runts make it up safely.

What's the runts' dice pool for this check? I've forgotten their stat block. Did they have 3 brawn?

3 Brawn, Athletics Skill... They should breeze it.

So we're looking at APPPP for their climb check? That includes the upgrade from Naught?

Also, Larik's totally going to fail this. It's going to be so ugly seeing him plummet 200 meters.

If only someone had the Move force power to catch you!

Correct for Krogan

Climbing the ISD : 1eA+4eP+2eB+1eD+1eC 6 successes, 5 advantage

a-s.png p-s-a.png p-s-a.png p-s-a.png p-s-s.png b-s-a.png b-a-a.png d-th.png c-f.png

They do in fact make it up with incredible ease. They'll use 2 advantage to pass Larik 2 boost and 3 to upgrade his check.

Can he use coordination or is it athletics only?

Either is fine with me, just changes the narrative a little.

Okay, here we go:

Careful now, careful : 2eP+4eB+1eC+1eD 4 successes, 1 advantage

p-a.png p-s-s.png b-s-a.png b-s.png b-s.png b--.png c-f.png d-th.png

Phew. Everyone's up, right? If so, I'll use the advantage to reduce strain. If not, someone gets a boost.