Well let's see. I've got a few options open so let's try them one at a time.
First off, I'm going to roll a Force die to do some force things.
Using da Schwatrz! : 1eF 2 Light Side
Perfect. Use one light side pip to activate Sense, use the other to activate Farsight (see normally in Darkness up to Medium range for 1 minute)
Next we'll stealth
*Mission Impossible theme* : 2eA+3eP+2eB+2eD+1eC 1 success, 3 advantage
I'll use the Advantage to provide 1 boost for my next check, which will be the perception check, and a floating boost for the Knowledge Lore check on the lightsabers. I also get a Boost on the Perception check for my Force Talent "uncanny senses"
I can see in the dark : 2eP+2eB+3eD 2 failures, 1 threat
That sucks. I assume I take a strain for the threat. Next is the check for the blaster pistols.
What are these guns? : 5eA+2eD 3 successes, 3 advantage
I'll use 1 Advantage to provide a Boost to my next check and 2 to provide a Boost to a check of my choice, which makes a total of 3 boost on the Knowledge Lore check for the lightsabers.
Cylinders of Mystery : 2eA+3eB+4eD 1 success, 2 advantage
Forgot the setback.
Forgotten Setback dice : 2eS 0 successes
http://orokos.com/roll/images/eote/s--.pnghttp://orokos.com/roll/images/eote/s--.png
The setback don't change my result. I will use the 2 Advantage to recover 2 Strain for a net 1 Strain recovered over all checks