The Shadows Mark OOC

By killakan, in Star Wars: Force and Destiny RPG

Welp. I doubt Queg can do anything to this mountain of a woman. He could try to wiggle free, but keep the ropes in place to fool his captors

Daunting coordination, 1dp to upgrade that to DDDC, plus the 1 setback from the drug. DDDCS

I'll flip a DP back to make my check AAAPP

I'm a sleight of hand wizard. : 3eA+2eP+3eD+1eC+1eS 4 failures, 5 advantage

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Oh...oh dear...oh that's terrible. Uhhhhhhhhhh

2 to give Mountain Girl a Setback and 3 to recover strain?

How about 2 for her to not notice what Queg is doing? Then 3 for strain recovery. Hey if you're going to fail at least do it in style!

I do love the extremes of success that come with this dice system.

Sure that works

Whafrog, Sonovabith and Kaigen do you guys want to head straight for the ISD or are you planning things along the way?

I think it would make sense to head straight for the ISD, but if anyone else wants to bring something up en route I'm open to that.

If we are going to do any kind of ambush, it would be better somewhere on the way. Otherwise we end up fully outnumbered once we get there.

If we're just going along for the ride, hoping these Imperials give us the weapons we want or assist us in assaulting the other Krogan stronghold, I'm not sure how we extricate ourselves and free Queg. I'm not sure how the Krogan will respond to suddenly being told they have to "play slavelike" for a while, that will probably smell like betrayal.

So I'm for jumping these guys at the opportune moment. Then we take their stuff, pretend to be them and return to the ISD to get info on Queg.

I'm going to need to make an impossible deception check aren't I...

Not Impossible... Average with an Upgrade and a setback

Queg recovers 1 point of strain because he is that confident in his lie

I think it would make sense to head straight for the ISD, but if anyone else wants to bring something up en route I'm open to that.

If we are going to do any kind of ambush, it would be better somewhere on the way. Otherwise we end up fully outnumbered once we get there.

If we're just going along for the ride, hoping these Imperials give us the weapons we want or assist us in assaulting the other Krogan stronghold, I'm not sure how we extricate ourselves and free Queg. I'm not sure how the Krogan will respond to suddenly being told they have to "play slavelike" for a while, that will probably smell like betrayal.

So I'm for jumping these guys at the opportune moment. Then we take their stuff, pretend to be them and return to the ISD to get info on Queg.

If your wanting to take them, you may need to try and get in front to stop them, perhaps the truck follows but the guys on bikes make a check or 2 to get in front and cut them off at the opportune moment.

Can I spend a Destiny Point to say that Queg has a concealed vibroknife in his sleeve that he can use to cut his bonds?

Sure. You will need to pay the credits for it, or already own one that you could have concealed. But otherwise go for it. That will make the escape check an Easy Coordination with 2 setback for hands being tied.

How much is a vibroknife?

250cr. Combat knives are 25cr.

Oh yeah, I have 1055 credits. Money well spent. Time for that coordination check.

I gotta get out of here. : 4eA+1eP+1eD+2eS 3 successes, 4 advantage

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Heck yes I cut myself free

Nice. Takes you a couple of minutes, but your free. Your in a fairly empty room right now, 4 advantage could change that though. There's just the small table with medical stuff on it, 2 chairs and a door.

Oh and bright lights too

Can I spend the 4 advantage to say all the gear I had on my person (including the energy bow) is in the room?

Hmmm. That's quite a lot. too much I think. Perhaps one item is here, locked up perhaps. Or its all in the next room.

Okay hmm...personal gear in the next room, but a stimpack or two in this room, since it's a medical chamber?

Yeah ok. You recognise 2 of the injectors on the table as being Stimpacks, the other stuff is anyone's guess at the moment.