Well Gruesome is probably better for you at this point, 1 wound a turn would be like a mosquitos bite. What's 130 on the vehicle Crit Hit chart?
The Shadows Mark OOC
Major hull breach. Hull is torn open. Silhouette 4 and smaller depressurize completely in a number of rounds equal to the silhouette. Silhouette 5 or more partially depressurize. In atmosphere, ships suffer the destabilized critical instead, which decreases the ship's hull trauma and system strain thresholds by half their original values until repaired.
Halving thresholds sounds interesting, I'm about to drive for 2 hrs. I'll post again later on with a decision.
Yeah, 130 on ship critical basically tears a giant hole in the ship
Edited by ProphytWhich if you knew the crazy this thing is it's much more ship like than beast.
Your rocket punches through the soft underbelly of this monstrosity, detonating in its chest with a shower of black blood.
Ewwww
And yet it still only flinches briefly before bellowing into the darkness that surrounds it.
*frown*
whats your defence at the moment? its bigger so difficulty to hit is higher, but Sense and Defence?
Sense takes an action to activate. Defense 1
ah yes of course. thanks. you still have the triumph to use as well before i roll.
Triumph wouldn't let me make an extra action, right? And I've already taken 2 maneuvers this turn (aim and move)
No extra action, although conjuring cover or something to that effect is possible.
I know you just said no extra action, but what about the Triumph giving an opportunity to shorten the length of/remove that burn effect?
hey thats a good idea, i like that. the Blood splatter putting the fire out?
Lol sure I'll take it
Cool bananas.
Die puny being : 3eA+3eP+3eD+2eS 1 success, 3 advantage
Queg gets launched across the room by a sickening blow from the beasts tree like tail.
13 damage before soak.
Any possible exits? Because Queg is now 1 Wound from dropping unconscious
Queg doesn't land. Bracing for impact he suddenly finds himself tumbling through darkness.
Uhhhhhhhhhhhhhhhh
Let's see...
Focus, Queg. See with your mind. : 1eF 1 Dark Side
Frick...well, in for a penny...Activate Farsight to see in the darkness. (Also accruing 1 Strain and 1 more conflict for using a Dark Side pip)
Edited by ProphytAs you reach for the Dark Side and draw upon your fear to fuel your vision a dense mass of small winged animals sweep up past Queg, battering and bruising him, overwhelming his senses. The creatures clear and he is left with only the view of the receding spot of light above, walls of black stone flashing past and blackness below.
I really should put all these posts in IC!
Lordy...so if they batter and bruise him, do they actually render him unconscious? Lol
No, just narrative flair on drawing on the dark side
Ah, well, with nothing else to go on, he's going to start assuming he's dead already
It begins getting cold.
Really cold.
Formidable Resilience check with 3 upgrades...
Really cold.