How to interface experimentaly

By Seraphimtoaster375, in X-Wing

EI with Squad leader is an expensive way to get an extra action on a lower PS ship...maybe for munitions...

EI with Squad leader is an expensive way to get an extra action on a lower PS ship...maybe for munitions...

EI with Squad Leader on Keyan Farlander, giving an action to Dutch Vander, who gives a TL to Keyan...

Deathrain + Advanced sensors is a nice and expensive combo. But boy o boy it's fun if it doesn't get burned down first.

A Tie Shuttle with Saboteur riding aboard and EI. So, you BR into Range 1 and try to flip a crit.
Make it easier to do if Palp is on the board too.

Actually, surprisingly this might work:

Soontir Fel (27)
Squad Leader (2)
Experimental Interface (3)
Autothrusters (2)
Royal Guard TIE (0)
Total: 34

You can evade or arc dodge as need, use your PS 9 to give most other ships an action, then get a focus to modify defense or attack that round.

Or guys, guys:

Exposed and EI on Dengar with the Punishing one title!

I'm just going to keep coming up with this silliness:

"Chopper" (37)
Accuracy Corrector (3)
Autoblaster Turret (2)
Saboteur (2)
"Zeb" Orrelios (1)
Experimental Interface (3)
Total: 48
Kanan Jarrus (38)
Lando Calrissian (3)
Recon Specialist (3)
Experimental Interface (3)
Total: 47

This one is actually beautiful

Ezra Bridger (20)
Juke (2)
Twin Laser Turret (6)
Lando Calrissian (3)
Experimental Interface (3)
Total: 34
Edited by CheapCreep

Probably already mentioned but deathrain with action bombs

Surprised the old Expose Chirpy hasn't been mentioned:


Rear Admiral Chiraneau (Expose, Ysanne Isard, Experimental Interface)


Plus other toys to suit your personal taste, but the idea is to TL for your regular action, then trigger EI off Isard to activate Expose at the start of combat and hit some poor fool with 4-5 dice, Chirpy's ability and a TL.

Exposed and EI on Dengar with the Punishing one title!

And a Recon Specialist and R4 Agromech. 2 Focus, TL, 2 attacks of 4? I thnk you may be on to something!

And a Recon Specialist and R4 Agromech. 2 Focus, TL, 2 attacks of 4? I thnk you may be on to something!

Lose the title IMO.

You could also change recspec to k4 and take UA. No focus for the potential second attack but green 3s on a large base ship is gonna be crazy good with free TLs for days.

Decimator, Expose. EI. There we go. Add an extra dice when you're attacking - while keeping a TL or Focus to modify it - and protect yourself from those nasty Critical effects in the process.

I like this on Chirpy. He lives a tragically short life, destined to be cut down in his prime. But he makes such a pleasant mess of things before he dies.

Emon, Andrasta title, EI, and three action bombs .. proximity are my choice ...

RAC with Expose likes Experimantal Interface, especially if th Emperor is onboard :D

Corran Horn - BB8 - Expose - FCS - Experimental Interface

Tychol + Experimental Interface and your pick of Expert Handling, Daredevil or PTL

Keyan Farlander + Expose + Experimental Interface

Those have all worked pretty well for me, the Keyan one hits like an HLC for the same cost - and gets something like focus + TL or Barrel roll + Focus. The trick is to not be the target with it - though the -1 agi is really like -3/8ths of an evade :D.

It also works with Leebo, Lando, Saboteur and has a few neat large ship builds.

Corran Horn - BB8 - Expose - FCS - Experimental Interface

As I understand it, in terms of probability a focus is at least as good as an extra red die. Doesn't this mean that Marksmanship, which is cheaper and also offers a crit, is a better choice than Expose? Marksmanship also works on all attacks, just like Expose.

Edit: I do understand that EI allows the Focus/Expose combo, but that is still restricted to one attack. And my experience is that Corran really needs his evade tokens or defensive focus, even when he is attacking.

Edited by Lingula

Surprised the old Expose Chirpy hasn't been mentioned:
Rear Admiral Chiraneau (Expose, Ysanne Isard, Experimental Interface)
Plus other toys to suit your personal taste, but the idea is to TL for your regular action, then trigger EI off Isard to activate Expose at the start of combat and hit some poor fool with 4-5 dice, Chirpy's ability and a TL.

This is probably my favorite Decimator build. It's one hell of an attack. And in fact this post inspired me to take another look at the combo, which I haven't used since before the Emperor...

EI with Squad leader is an expensive way to get an extra action on a lower PS ship...maybe for munitions...

Youngster with Squad Leader and then a few other ships with a combination or PTL and EI to chain action granting at the highest PS in the squad. It would require carefully planning the PS of all squad members and flying them in at least a loose formation.

Emon, Andrasta title, EI, and three action bombs .. proximity are my choice ...

I'm a huge fan of this guy. My favorite build is double prox 1 proton bomb. I do question if EI is extraneous here without repositioning but still a cool build.

well, maybe NOT interface? Т_т

because action cards are either worthless overcosted EPTs

or bombs.

well, maybe NOT interface? Т_т

because action cards are either worthless overcosted EPTs

or bombs.

Crew cards? Astromechs? Probably not worth mentioning I guess.

well, maybe NOT interface? Т_т

because action cards are either worthless overcosted EPTs

or bombs.

Crew cards? Astromechs? Probably not worth mentioning I guess.

The only astromech I can remember is TL-Boost astro, the good action crew being only Lando

sooo... nope, still better to Push teh limit.

Much simpler and effective

MAYBE we're seeing better action cards in the future, but for now it's not worth the points and the slot to take experimental

Corran Horn - BB8 - Expose - FCS - Experimental Interface

As I understand it, in terms of probability a focus is at least as good as an extra red die. Doesn't this mean that Marksmanship, which is cheaper and also offers a crit, is a better choice than Expose? Marksmanship also works on all attacks, just like Expose.

Edit: I do understand that EI allows the Focus/Expose combo, but that is still restricted to one attack. And my experience is that Corran really needs his evade tokens or defensive focus, even when he is attacking.

Yes - and no. While a focus / target lock is about as good as an extra red die in terms of expected damage output - the story changes a little bit when you start looking at max output and stacking. a 4 die attack has a chance of outputting 4 hit results, something the 3 die attack cannot do. The trouble with expose, is that, if you're just taking a single action - focus raises your average damage output about the same amount. Ontop of that - you're losing an agility and spending 4 points.

When you start taking multiple actions - you get into a kind of diminishing returns scenario - with focus on 3 dice outputting about 2.25 expected hits, and focus and TL yielding around 2.8 expected hits. Focus on 4 dice however increases to 3 expected hits. So - Marksmanship + Target lock twice, (on a 3 dice attack) is yielding about 5.6 expected hits ( not counting for that crit effect here) - Focus + 4 dice and then target lock + 4 dice is yielding 6 expected hits. And that's before you get into the - if you don't need focus on the first attack, and get to spend focus + TL on the second attack. We can get a bit of extra spike damage out of Expose over Marksmanship.

Now when we get into the EI combo - we're effectively paying 7 points, which is HLC cost really - and now we're getting a simmilar weapon too - 4 dice + action. But we have way more downsides, we've got the -agi and the stress and we're taking up the modification slot. BB8 solves the stress, and gives us an extra action to boot. So we're paying 9 points, but we get 3 actions (Roll + Expose + evade/focus or target lock) and we're able to remove the stress from experimental interface.

So, at range 1, we can roll 10 dice with corran horn, both shots modified. Barrel Roll before movement at P.S. 8 can arc dodge - and FCS works when stressed, so we don't need to rely on greens 100% of the time. Finally, we don't need to pull the expose combo with every shot, so we can activate it when we're not getting return fire, It's a tactical thing.

Consider the rest of the list too - you can charge in with a Biggs Shield on Corran to get that early expose doubletap without even needing to worry about the agi penalty. With the IA option, Biggs can potentially survive the first pass, and peel out - and the opponent has to chase him down - or go after Corran and ignore the 3 die x-wing that turns back in.

This Corran is not the hyper tanky regen corran, this corran is the super glass cannon aggro. It flies differently, and it can vaporize a firespray in one pass.

well, maybe NOT interface? Т_т

because action cards are either worthless overcosted EPTs

or bombs.

Crew cards? Astromechs? Probably not worth mentioning I guess.

The only astromech I can remember is TL-Boost astro, the good action crew being only Lando

sooo... nope, still better to Push teh limit.

Much simpler and effective

MAYBE we're seeing better action cards in the future, but for now it's not worth the points and the slot to take experimental

Leebo is pretty amazing on a large ship - giving you the option to ionize yourself for a boost - which means you can decide when to trigger the ion effect if you are fighting an ion turret. Boost on a large base is pretty good too, and EI lets you open up your elite pilot talent slot if you want to boost + action without using PTL. Electronic Baffle will prove interesting with that combo - being able to avoid the stress, or the ion depending on the situation of use. A ship like the Ghost - trading being shot at for a single damage, is a good trade.