Rebels Fleet (375 of 400 pts)
Commander: Garm Bel Iblis (25 pts)
Flagship: (83 pts)
- Assault Frigate Mark II B(72 pts)
- Flight Controllers (6 pts)
- Expanded Hangar Bay (5 pts)
Fleet Ship 1: (80 pts)
- Assault Frigate Mark II B(72 pts)
- Ruthless Strategists (4 pts)
- Boosted Comms (4 pts)
Fleet Ship 2: (80 pts)
- Assault Frigate Mark II B(72 pts)
- Ruthless Strategists (4 pts)
- Boosted Comms (4 pts)
Squadrons (132 of 134 pts):
- 12x Y-Wing Squadron (120 pts)
- 1x HWK-290 (12 pts)
Objectives: Most Wanted , Fleet Ambush , Superior Positions
The epitome of Rebel Heavy Squadron lists
RUTHLESS STRATEGISTS...
So much for the empire character Squadrons. Y-Wing rules the skies with 76 Squadron HP's and 31 Blue activated dice. Ruthless strategists x2 will SHRED opposing squadrons to gain air superiority for your bombers. Air Superiority is PARAMOUNT. The Frigates are adding 3-5 Black dice to their firepower. Kill the enemy squadrons. If they are a speedbump...slaughter them mercilessly. If it is a considerable force,it is equivalent to the points for killing a large ship...destroy it!
With this hurricane cloud in the way, 3 Assault Frigates don't really need too much gear on them. Try to maintain a decent range until you have the advantage. Garm is enough to ensure that you activate all squadrons every turn. There should be losses, if not, you are probably winning anyway. You only really need the 1 single round of full activation.
Try to get those dual arc shots on prime targets and it's still **** effective capital ship firepower.
Playtested this once and played on the table against 1 opponent. Seems solid to me so far. ABSOLUTELY intimidating to look at on the board.
Pick apart if you like.