Too many squadrons?

By Crabbok, in Star Wars: Armada

True, but I think if people start setting their rebs or empire up across from some newly shoe-horned in faction, they'll start to lose interest in the game very quickly. And I also don't think FFG is going to run Armada (or X Wing) for 10+ years. I fully expect these games to go out of print at some point in the future when the licence is due for renewal. They'll have milked the cow dry by then so the licence would be better served by a new company who can develop a different game and start the whole thing over again.

There is never enough squadrons, ever.

Every time I reveal a squadron command, I've got the music from the Escape the Death Star scene in my head and get cocky when I blow up a TIE Fighter.

On one hand I really want my Defenders and Phantoms; on the ther hand I don't want to paint more tiny TIEs :'(

On one hand I really want my Defenders and Phantoms; on the ther hand I don't want to paint more tiny TIEs :'(

Oh God, I completely forgot about the TIE Phantoms !

They would be so awesome, being able to be deployed during the game :D

Or perhaps being a non-named squadron with Scatter.

I be happy with no sqaudrons and just one or two ships for each side.

Case in point the x wing was thw workhorse in the movies and books and games. But in armada its the a wing over x wings

Or perhaps being a non-named squadron with Scatter.

I don't think that would really work due to how tokens are tied to the cards. Also might be a bit much.

They should be 4 Hull, Speed 4, and 1 blue anti ship. They should have better anti-squad than Interceptors (but lack counter), maybe 2blue + 2 black or 3 blue + 1 black? Maybe the first squadron with a red anti squadron die (no more than 1)? Then special rule to represent cloaking. Possibly counting as obscured after activating (so you have a better chance of taking them out before they attack)?

Pilot packs would be nice at some point, maybe just a single X-Wing/A-Wing/Y-Wing/B-Wing and 2-3 pilot cards for each. Then an Imperial Pack that had 4 miniatures and 2-3 cards for each. More variety for the stuff we have now isn't bad either.

Maybe have some ships in future expansions that have 3 (or more) ship cards.

Tyber Zahn and his fleet would fit in perfectly.

Plus these FFG boys have a big love for Empire At War apparently *looks at the ugly space whale*

I be happy with no sqaudrons and just one or two ships for each side.

Case in point the x wing was thw workhorse in the movies and books and games. But in armada its the a wing over x wings

In my experience, this has ceased to be an accurate statement in wave 2.

i'm all for 2 ships for each faction, the Squadrons are fine as is right now.

Wouldn't bother me either way. Unless they're going to start including Clone Wars era content then there are only two ships (and no squadrons) I really want, and one of them's First Order.

Gameplay: No more squadrons needed, i've played and seen about 10-20 games with wave 2 and pretty sure i haven't even seen all squadrons yet. Aside from some autoincludes (firespray etc.) they dont seem to change alot to the game at least none of them left a lasting impression aside from funny fluff situations.

Ships on the other hand have. Like the Raider. He left a very lasting impression of regret and sadness. Imperials need something with Support Teams quick. Regardless of the Squadrons, building Imperial Fleets at the moment is no fun. ISD(s) and maybe a Gladiator and alot firesprays is the current competitive meta.

Fluff: The more the better i guess ?

Edited by Lancezh

Gameplay: No more squadrons needed, i've played and seen about 10-20 games with wave 2 and pretty sure i haven't even seen all squadrons yet. Aside from some autoincludes (firespray etc.) they dont seem to change alot to the game at least none of them left a lasting impression aside from funny fluff situations.

Ships on the other hand have. Like the Raider. He left a very lasting impression of regret and sadness. Imperials need something with Support Teams quick. Regardless of the Squadrons, building Imperial Fleets at the moment is no fun. ISD(s) and maybe a Gladiator and alot firesprays is the current competitive meta.

Fluff: The more the better i guess ?

The good thing with Armada's meta is that it changes very quickly even within Waves until people figure out the games. Thankfully there are some innovative free spirits that shy away from the autoinclude and widespread builds. There are so many combinations available, and thanks to Wave 2 the game feels it plays as intended finally :)

Example : I saw a game with a Gladiator 2 with Projection Experts escorting a Victory SD. It was a pretty interesting use of the Gladiator 2 as a smaller support ship. I've seen Fireballs get obliterated by lots of TIE Fighters. I've witnessed the rise and fall of the XI7/Intel Officer/Gunnery Team builds. I've witnessed the return of the VSD into people's good papers.

Right now I feel the main issue is that people are trying to play ships into roles that they weren't designed for, are not having good results with that and as such are disappointed. For instance, playing an ISD without 4 squadrons is an aberration to me, and I can't tell you how often I've witnessed Imperial players get disappointed when they were not able to trigger Gunnery Team on their ISD a single time in their game because their opponents would dodge the arc anwyays.

Example : I saw a game with a Gladiator 2 with Projection Experts escorting a Victory SD. It was a pretty interesting use of the Gladiator 2 as a smaller support ship. I've seen Fireballs get obliterated by lots of TIE Fighters. I've witnessed the rise and fall of the XI7/Intel Officer/Gunnery Team builds. I've witnessed the return of the VSD into people's good papers.

"I've seen things you wouldn't believe. Attack ships on fire off the shoulder of Orion. . ."

Edited by reegsk

All this discussion of squadrons and no mention of the most obvious one! (In my mind anyway) the assault gunboat. the more variety the better as far as i'm concerned

This would be some of my ideas for squadrons

Imperial:
Assault Gunboat/Starwing, B-Wing equivalent (maybe with Maarek Stele and a 'tractor beam' move, engage 1 squadron at range 2?)

TIE Defender, a expensive fighter killer, with escort

TIE Phantom, fighter with natural scatter token perhaps

Stormtrooper Transport, ability to inflict special damage to ships

Lambda Shuttle, just cause it would be a good excuse to include Admiral Piett as a commander card without requiring a SSD!

Rebel:
Z-95, basically a TIE Fighter

E-Wing, mid-way between X and A-wing, one of the less offensive of the EU ships (looking at you K-Wing)

T-Wing, very fast but weakly armed/armoured ships, a way to tie up squadrons, or a cheap way of getting a black dice against ships

Lambda Shuttle with Shuttle Tydirium, Chewbacca, Fly casual special rule perhaps :D General Calirssian as a commander card (bonus to close range attacks?)

All this discussion of squadrons and no mention of the most obvious one! (In my mind anyway) the assault gunboat. the more variety the better as far as i'm concerned

This would be some of my ideas for squadrons

Imperial:

Assault Gunboat/Starwing, B-Wing equivalent (maybe with Maarek Stele and a 'tractor beam' move, engage 1 squadron at range 2?)

TIE Defender, a expensive fighter killer, with escort

TIE Phantom, fighter with natural scatter token perhaps

Stormtrooper Transport, ability to inflict special damage to ships

Lambda Shuttle, just cause it would be a good excuse to include Admiral Piett as a commander card without requiring a SSD!

Rebel:

Z-95, basically a TIE Fighter

E-Wing, mid-way between X and A-wing, one of the less offensive of the EU ships (looking at you K-Wing)

T-Wing, very fast but weakly armed/armoured ships, a way to tie up squadrons, or a cheap way of getting a black dice against ships

Lambda Shuttle with Shuttle Tydirium, Chewbacca, Fly casual special rule perhaps :D General Calirssian as a commander card (bonus to close range attacks?)

I know these are the prominent ones on peoples wishlists, but how would they fit into the game? The assault gunboat for example, we already have the firespray and the YV-666 (although they never see use..) with very similar stats compared to the B-wing. How would you implement another B-wing-like thingy that differentiates enough from what is already available? The only imperial thing that might have a niche would be a phantom with a distinctive new rule to cover cloaking, and maybe the defender though it would be difficult to balance it in a way that makes it neither an obvious pick nor an obsolete one.

Same for the rebels, how much space is there between X- and A-wings to fit in another fighter? A T-wing would have to differ from a T-wing.

Again, you could come up with rules for all those squadrons easily, the fan-made section at Kuat drive yards is full of it. But as FFG, you would have to make sure that new squadrons would not completely outdate older ones, and add something new to the table.

How about alternate models/cards btw? As some people have troubles accepting a handfull of firesprays as an imperial bomber wing, would it not make sense to have alternate models/cards, with the same stats? Especially with squadrons I bet nobody outside of an FFG-tourney would care if you use assault gunboat models and card to depict firesprays..

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Edited by Lancezh

All this discussion of squadrons and no mention of the most obvious one! (In my mind anyway) the assault gunboat. the more variety the better as far as i'm concerned

This would be some of my ideas for squadrons

Imperial:

Assault Gunboat/Starwing, B-Wing equivalent (maybe with Maarek Stele and a 'tractor beam' move, engage 1 squadron at range 2?)

TIE Defender, a expensive fighter killer, with escort

TIE Phantom, fighter with natural scatter token perhaps

Stormtrooper Transport, ability to inflict special damage to ships

Lambda Shuttle, just cause it would be a good excuse to include Admiral Piett as a commander card without requiring a SSD!

Rebel:

Z-95, basically a TIE Fighter

E-Wing, mid-way between X and A-wing, one of the less offensive of the EU ships (looking at you K-Wing)

T-Wing, very fast but weakly armed/armoured ships, a way to tie up squadrons, or a cheap way of getting a black dice against ships

Lambda Shuttle with Shuttle Tydirium, Chewbacca, Fly casual special rule perhaps :D General Calirssian as a commander card (bonus to close range attacks?)

I know these are the prominent ones on peoples wishlists, but how would they fit into the game? The assault gunboat for example, we already have the firespray and the YV-666 (although they never see use..) with very similar stats compared to the B-wing. How would you implement another B-wing-like thingy that differentiates enough from what is already available? The only imperial thing that might have a niche would be a phantom with a distinctive new rule to cover cloaking, and maybe the defender though it would be difficult to balance it in a way that makes it neither an obvious pick nor an obsolete one.

Same for the rebels, how much space is there between X- and A-wings to fit in another fighter? A T-wing would have to differ from a T-wing.

Again, you could come up with rules for all those squadrons easily, the fan-made section at Kuat drive yards is full of it. But as FFG, you would have to make sure that new squadrons would not completely outdate older ones, and add something new to the table.

How about alternate models/cards btw? As some people have troubles accepting a handfull of firesprays as an imperial bomber wing, would it not make sense to have alternate models/cards, with the same stats? Especially with squadrons I bet nobody outside of an FFG-tourney would care if you use assault gunboat models and card to depict firesprays..

Well for me personally, I just would love the fluffiness of actual Imperial Navy ships, bugs me to have ships flown by random mercenaries to be more effective than the actual trained military, so i'm down with your last paragraph there. I'm not overly concerned about them being more different/effective than other ships. However I am probably in a minority there, a few could be unique though, the Phantom could have Escort and Scatter, making it a ultimate bomber escort. Maybe gunboats could have 2 black ship and 2 blue dice.

It's tricky of course to find that balance like you said, and one more fighter pack is about as much as the game could handle but i'm all for variety and choice, even if it's only minor differences.