Road to Legend; balancing and Difficulty Levels (interesting mainly for starting campaigns)

By cogollo, in Descent: Journeys in the Dark

Road to Legend is an amazing addition to the Descent series. I've been running two RtL campaigns in which I have clearly crushed the Heroes. Everybody is enjoying the game a lot but, after so clear OL victories, many players were complaining about the balance of the campaign.

One thing I have realized after my two first campaigns is that in RtL, as in other complex games, the balance is also a question of experience (if not more than the game design) and, whereas the OL has a relatively easier time to come back if he makes early mistakes, the Heroes don't have such advantage in RtL. That means that early mistakes in the campaign will probably spell doom for the Heroes later on... But this is a problem of the Heroes' experience, not of the game design... With this in mind, I remembered the difficulty levels of the game Doom and thought they could be used also in RtL... So this is mainly for those of you that are considering starting a campaign.

Of course, the main idea behind this post is using difficulty levels. I propose here some, but you could tweak them to your taste.

Beginner Level ; "I'm Too Young to Die" (for the first RtL campaign): At the beginning of the campaign, the Overlord does not get 15XP to spend. Also, Sir Alric Farrow does not start on the board (he still costs 0XP to the OL, so it will be easy to recruit).

Intermediate Level ; "Let Them Come" (after the first RtL campaign; so long the Heroes have not won): The OL initially gets 15XP to spend but he cannot spend these points in Treachery or Lieutenants. Sir Alric Farrow does not start on the board (his cost is still 0XPs).

Advanced Level ; "Hurt Me Plenty" (after the Heroes win their first campaign): Play as with the original rules with the following extra: Leaders in encounters and Dungeon Levels get their bonuses multiplied by 2 in Silver Level and multiplied by 3 in Gold Level.

You could also create extra insane difficulty levels if the Heroes are having it too easy. I would suggest playing Copper Level as published because it is already hard enough even for experienced players. It is only in Silver and Gold levels that the game could be too easy for the Heroes.

cogollo said:

Intermediate Level ; ...The OL initially gets 15XP to spend but he cannot spend these points in Treachery or Lieutenants.

You are aware that the normal rules stipulate that starting XP can only be spent on avatar upgrades, right?

cogollo said:

Beginner Level ; "I'm Too Young to Die" (for the first RtL campaign): At the beginning of the campaign, the Overlord does not get 15XP to spend. Also, Sir Alric Farrow does not start on the board (he still costs 0XP to the OL, so it will be easy to recruit).

And that if Alric Farrow is free then that is the same as starting him on the board as he can be bought on week one (no other upgrade can be bought anyway with only 1XP at that stage) and immediately placed then moved...

Antistone said:

cogollo said:

Intermediate Level ; ...The OL initially gets 15XP to spend but he cannot spend these points in Treachery or Lieutenants.

You are aware that the normal rules stipulate that starting XP can only be spent on avatar upgrades, right?

Antistone said:

cogollo said:

Intermediate Level ; ...The OL initially gets 15XP to spend but he cannot spend these points in Treachery or Lieutenants.

You are aware that the normal rules stipulate that starting XP can only be spent on avatar upgrades, right?

Yes, good point. Seems a bit superfluous what I said here... anyway, the idea of the post is to use difficulty levels in the game, specially for newbie players.

Corbon said:

cogollo said:

Beginner Level ; "I'm Too Young to Die" (for the first RtL campaign): At the beginning of the campaign, the Overlord does not get 15XP to spend. Also, Sir Alric Farrow does not start on the board (he still costs 0XP to the OL, so it will be easy to recruit).

And that if Alric Farrow is free then that is the same as starting him on the board as he can be bought on week one (no other upgrade can be bought anyway with only 1XP at that stage) and immediately placed then moved...

I think OL upgrades are bought after the Lieutenants are given orders...

cogollo said:

Corbon said:

cogollo said:

Beginner Level ; "I'm Too Young to Die" (for the first RtL campaign): At the beginning of the campaign, the Overlord does not get 15XP to spend. Also, Sir Alric Farrow does not start on the board (he still costs 0XP to the OL, so it will be easy to recruit).

And that if Alric Farrow is free then that is the same as starting him on the board as he can be bought on week one (no other upgrade can be bought anyway with only 1XP at that stage) and immediately placed then moved...

I think OL upgrades are bought after the Lieutenants are given orders...

No. Before and/or after.
There are two different conflicting parts of the RtL rules. The FAQ clears up which one to use. Upgrades can be bought before or after any Lt does his/her/its action.

I find that the balance of conquest between the OL and the heroes is heavily weighed in the OLs favor. In my next RtL campaign I'm going to reduce the value of the heroes by 1 with the minimum value of 1.

Sea of Blood does something like this. The value of the heroes goes up or down depending on who is in the lead and how far ahead they are.

Corbon said:

Corbon said:

No. Before and/or after.
There are two different conflicting parts of the RtL rules. The FAQ clears up which one to use. Upgrades can be bought before or after any Lt does his/her/its action.

Where in the FAQ? Couldn't find it. However, rules on p.10 are clear about this. (Seems that I have missed the conflicting rule)