A brief bit of background as to how I arrived here. I have a group starting a new campaign in the next couple weeks and through our session 0 they created themselves as an illegal gun running operation. The campaign is starting on Nar Shadda and one of the players is a hutt so they elected to take a Homestead/Business as their party resource as described in Far Horizons instead of a ship. Their business is for all intents and purposes to be a front for their criminal activities.
There are some aspects of the business that I would like them to actively role play like lining up new contacts and suppliers, gun running, all the exciting stuff that makes for a good encounter. Basically anything that you would see on screen in a mafia film. What I don't want is to have them deal with the minutiae of running a business per se (read: all the stuff you would never see on film) so I was trying to figure out a way to abstract the logistics of it, i.e. bookkeeping, supply delivery, etc.
So this is where I'm hitting a snag, my players will with out a doubt try and obtain illegal restricted weapons through their business. I'm fine with this, but I want to add some structure to it so that they are just saying "we got a crate of disruptor rifles and lightsabers in this morning" and I have to break their PC hearts. So my thought right now is to have NPC characters handle the stuff that players won't necessarily care about.
The party will have a debt obligation to pay down to represent monthly business expenses (this way if they ignore it I can have the state of their business become a much bigger issue).
And for weapon shipments I will have a deck of cards that I'll shuffle up and deal out at the start of each session to show what is available that session. They will be able to improve the quality/rarity of items in the deck through game play by making contacts, running missions, etc.
Does this sound reasonable? Would you handle it differently?