Got annihilated by 4 ion turret y wings - how to crack this nut?

By Terrorping, in X-Wing

So, I got battered by 4 golds with ion turrets.

i flew a initially a yv666 and three black sun soldiers then a y/b/b/a list.

Did my best to stay at range three for as long as possible but couldnt keep it and then got turreted to death not being able to turn around. Id rather fly against tlts.

any ideas on how to counter it without losing effectiveness against others? ( I know the player will be taking this to a SC soon ).

cheers

4 Golds with Ion Turret? Man that's an old school list!

Without wanting to suggesting wholesale changes to your list (YV & 3 Z-95's - I'm guessing either the YV is heavily loaded and/or the Z95's are running feedback/ordnance?) the first thing I'd suggest would be to try and focus them down one at a time. You should have enough firepower to potentially kill one per turn. You need to try and tip the numbers in your favor quickly.

The scum list was just playing around ( the yv was a xmas gift ) but the rebel list was a SC possible. The irony being the scum one did better as it absorbed more of his firepower to deal with!

I got down to two golds before i got bogged down with ion! Considering going back to the tie swarm!

It used to be called the three y-wing list because one always died before it shot. Try to line up a range 3 shot or two, then a really hard hit for the first exchange and it should be doable.

I'm not surprised the Scum list performed slightly better against the 4 x Golds to be honest, as all the ships in the Rebel list are affected by a single ion token, while the YV needs two. The B's and Y also don't really have the speed or maneuverability to keep away from Y-Wing's with turrets effectively, and their single evade dice means that when they're targeted, they're probably going to get ioned, whether the Golds have modifiers available or not.

It's not an ideal match up, but all is not lost. A lot will depend on asteroid positioning and deployment (whether you can prevent the Y-wings from coming at you in formation and instead isolate one or two at a time), and who gets to dictate the opening engagement. You need to make sure you get some punishing range 3 shots in against a single target before he's able to fire his ion cannons, and then try to get the range one shots the following turn.

What are your full lists, just out of interest?

Engine Upgrade on the Hound's Tooth would help in regards to the "not being able to turn around" bit. Should probably have that on it most of the time anyways-- no K-turn is rough in many matchups.

May also consider dropping the Z's and fit AT Xizor or Guri in there.

There are a number of ways you can defeat it.

  • Aces that can evade are good (like Xizor with Autothrusters and Sensor Jammer).
  • Ionize them back, so that you can stay in their arc. Ion Torps are great for this.
  • Alpha strike them with ordnance or something similar.
  • Use things like Assault Missiles or Ruthless to splash damage around.
  • Go with a Swarm so that they can't hit all your ships at once. Z-95's can do a lot of damage, especially at R1 to a Y-wing. They can't Ionize them all.
  • Laetin with Stealth Device and HLC or Mangler could be an excellent option. (yes, I suggested a Scyk).

I can Imagine 5 Black Sun Z-95's with Assault Missiles and Guidance Chips cause havoc against this list. The chances of hitting a Y-wing are pretty high. Aim for the one in the middle and you are splashing out 5 damage to all the other Y-wings.

And - just in case - remember that Ion only does 1 damage per hit. :)

This is an example of why taking a variety of ships that don't have the same weakness can be important. In your second case, all but 1 of your ships have only a single agility. Not sure what you were running specifically but trading out the Bs for 2 Zs each or maybe 3 more A-wings for the 2 or even straight up for Xwings is going to make it so your opponent is no longer more or less guaranteed to ion 3/4 of your ships.

Edited by stmack

Ion turrets are still awesome. First list I ever flew, glad to hear it's still schooling

Well, with them it was always a set of problems:

1) no range 3 shooting. so a boosting PWT will just kite them

2) they will die to concentrated fire. Seen a swarm? Yep.

3) they will get munched by autothruster aces. you'll spend all day trying to punch through some stealth-autothrusting Soontir or Brobot

4) they will lose fire exchange with TLTs unless TLT-Ys will fly to densely.

If you're looking for a different list and have a relatively sizeable collection you could give palp aces a spin. Vader soontir and the lambda should probably make short work of 4x ion y's unless there are some real funky dice going on.

I'd suggest something like Outmaneuver, or any single ordnance that heavily punishes low agility. Cluster Missiles and Concussion Missiles stand out, or Plasma Torpedoes, because the last two can be fired at range 3.

big fat turrets might be good, dosen't matter if you get ionized, you got a turret. also, takes 2 tokens to ionize a big ship.

Tractor beam defenders with the title.

Reduce their agility to zero, throw loads of red dice at them. You can get an Onyx with the title, tractor, Mk2 engines and 5 Obsidian ties in 100 points. Fly in formation, delete one Y-wing per round (if you don't roll blanks too much)

High agility ships with autothrusters laughs at turrets. Key is, don't let yourself get shot by 3 or 4 of them in a round. The quicker you can drop one, the easier it becomes to out fly the Y-wings and stay out of range.

Another thing to consider is, choose the best time to initiate the alpha strike. Wait until you are in a position that a 1 forward will not put you at a disadvantage and the Y-wings will not be able to take advantage of your Ioned ships.

Cheers for the advice chaps.

For the record, the scum list was; moral eval with hlc, eu, hotshot and gunner iirc, with 3 black sun / feed back array z95s.

The rebel list was a standard issue stress hog, 2 daggers with ion cannon and fcs and a pro type a wing with refit.