"Get out" list

By Cosmopolitanchykowianechka, in X-Wing Squad Lists

I've got an interesting list idea:

M3-A Interceptor: ยท Serissu (20)

Veteran Instincts (1)

Stealth Device (3)

"Heavy Scyk" Interceptor (2)

Tractor Beam (1)

M3-A Interceptor: Cartel Spacer (14)

"Heavy Scyk" Interceptor (2)

Flechette Cannon (2)

M3-A Interceptor: Cartel Spacer (14)

"Heavy Scyk" Interceptor (2)

Ion Cannon (3)

M3-A Interceptor: Cartel Spacer (14)

"Heavy Scyk" Interceptor (2)

Flechette Cannon (2)

M3-A Interceptor: Cartel Spacer (14)

"Heavy Scyk" Interceptor (2)

Flechette Cannon (2)

In this list you try to make your opponent fly out of the board with ion+stress combo.

well, you need two ion cannons to make it work, but its not very common that you can actually get enemies to go off the board...

Either way, this list is severely lacking in damage output (and durability).

Run serissu with vi (or crackshot) and TB then have one spacer with Flechette, two with ion, and one with mangler. Make it so that the mangler shoots last. Reason being that the others should have pushed through the sheilds and stripped the tokens of at least one ship. A bit of a glass cannon list but it might work.