Hey there folks. I'm working on a new campaign focus for my Dark Heresy group, and was looking for a little input. Basically, my group to this point has been more Ordo Xenos focused, with some exposure to Hereticus and Malleus. My players have recently expressed a distinct interest in turning the plot all the way over to Malleus; they want to smite Daemons and wage war against Chaos. I'm shelving my Genestealer Cult for something a bit less subtle...
Current gist of my campaign is such; the party is recently returned to Juno after their stint on the frontier hunting down an Arch-Heretek. They've received kudos and praise for killing the guy, as well as rewards from the Tech-Priesthood for recovering an intact Warlord-class Titan from the clutches of the Green Menace. They'll have a week or two to settle in, get their new troops acclimated, reconnect with their contacts and friends. Then, a garbled Astropathic message comes through. It is intense, shocking, occluded. The Astropath will die a somewhat gruesome death in front of the party. Their last words will basically say they're feeling an echo of what is to come. Put them on high alert, mobilize things, have them searching for threats. Give it a few more weeks in game, let them settle a bit. Maybe put down a few hints about recent psyker culls going wrong, but overlay other, seemingly more important problems for them to investigate. If they go for the psyker thing, give them a couple poor leads/evidence it isn't a problem.
When they bite the wrong hook, I'm going to have the Bleak Pits erupt in a massive storm of Warp energy. Pandemonium (pun, not the actual storm) will envelop the planet as Astropaths start dropping like flies, Warp Incursions begin erupting at soon-to-be obviously set-up sites across the planet. The storm will stain the sky, mutants will arise in force, Daemons will marshal forth from the Warp to... Wage war on each other? It'll be a five-sided brawl as Daemons and their mortal or near-mortal allies clash with Imperium and other Daemonic forces across the planet. Some regiments will turn Traitor and dedicate themselves to blood, sects of nobles will strip away their veneer of piety and normalcy to embrace their desires, even a branch of the Tech-Priesthood will throw off the dogma and seek to change and evolve. As famine and pestilence set in, others will find Grandfather in their hearts, spreading like a plague from district to district. Psykers will start becoming even more common, psychic manifestations drawing even more Daemons and attention.
The party will first have to deal with local threats as their aircraft is grounded due to the storm. Putting down the local mutants rising up, assisting their contacts/friends/allies. Maybe finding a Daemon who is stiffening the rabble's resolve or finding a botched ritual site near their base. Stomping on a Possessed psyker or two as well. Nothing overly huge to start.
As their range extends, so will their perspective of how badly things are going. One of the bright notes will be that apparently the feral Orks of the swamps are joining the fray primarily against the Chaos, which helps out. The Grand Army of the Sovereign is being whipped in some locations, holding their own in others. The Vigil is having a difficult time controlling the populace, calling in Arbites support. The Dark Mechanicus infiltrators will have set off their more subtle sabotages, revealing their presence as the cause of the attacks against production in the area. Rumors of Chaos Space Marines should start spreading, as well as possible sightings of Daemonhosts. The local Witch Hunter whose attention the party has been avoiding should be prominent as a hero and warrior who is stemming the tide on the other side of the super-city. Rumors of Space Marines arriving any day should begin around now as well, and giving the party a chance to finally call an orbital strike against some kind of target (one of the Warp portals, probably) would be a good idea before it goes out of service.
From here I'm getting a bit foggy in my vision. Any tips/comments/concerns? Keep in mind, the game is at 14k experience now. They ain't newbs.