What is the best Double Decimator list? Can't you just slap a 58 point Power RAC and naked Oicuun together and call it a day?

By ParaGoomba Slayer, in X-Wing

RAC with Predator, Gunner, Engine Upgrade.

Oicunn. Just Oicunn.

Other options include VI instead of Predator on RAC, opens up 2 points for an initiative bid or APLs/Ion Projectors/Expert Handling on Oicunn.

Seems that whenever I see double Decimator, both are gimped in order to make them roughly 50 points each. Seems like the best option is to power build one of them and go lean on the other one. Oicunn also gives you a little more anti-Soontir.

Edited by ParaGoomba Slayer

INTIMIDATING Ion Oicunn

PREDATORY Engineupgrade Chiraneau

The blocker-troll №1 and damage dealer №1 you can get

lack of Isard or Mara Jade makes the list a time bomb, but you can literally BUMP the enemy to death.

Vader needs to be in there somewhere. Probably agent kallus as well. Idk but I'd probably start with predator on each.

Edit- something like this maybe:

RAC- predator

Captain O- predator, vader, agent

Kinda like a double RAC..

Edited by Carnor Rex

I remember the first time I used a Decimator. I was flying Oicunn, and I Loade shim up with the title, an engine upgrade, and all that fun stuff.

I flew right into his formation, hit a ship or two, then flew off the board.

Freakin Oicunn...

I like the ion pulse ide on Oicunn. Hit me and I get to ram you!

Imo one should be a Patrol Leader with gunner and Vader, then you can have RAC with 6 points of upgrades so that could be; VI, Engine or Predator, Rebel Captive for example. You could also go Oicunn with 10 points of upgrades which lets you access the Daredevil/engine combo, or something like Predator, Isard, Captive

Tried double decimaters a handful of times... Best luck I've had is;

RAC, Palpatine crew - 54 (potential double crit dice mod)

Oicunn, engine upgrade - 46 (for the bumps)

RAC is dying for a crew member that let's him gain a non-action focus or target lock in the three to four point range so he can dump Palpatine and use Expose as an EPT. Fleet officer is so close, but it gives the two focus plus a stress for the same action you need for Expose...

The standard double decomator list is:

Oicun, Predator, Rebel Captive, Isard

Patrol Leader, gunner, Vader

You can also drop Isard and take RAC or Engine or take RAC with vi and engine instead of Oicunn.

I would ditch Gunner on RAC. With his ability and Predator he is already going to hit frequently. Better to spend the remaining points elsewhere since there are so many other strong options.

I really like Warpmans idea of ion projector on Oicunn.

Rebel Captive is almost always points well spent on an offensive threat like RAC. Predator on both isn't bad. There are really a number of ways you can go.

Edit: forgot to mention that I like EU on RAC but definitely not on Oicunn. He wants to plow into people often and you can't boost into people so those don't really work together.

Edited by Galactic Funk

Flew double decimator's last year at Chicago Regionals and GenCon. It was a RAC/Oicunn combo, with Vader on Oicunn. Very effective list that can beat just about everything....except brobots. (Was 5-1 at regionals before facing ig-88s in the last match and lost, was knocked out and finished 26th...was in the top ten after three matches at GenCon and then drew back to back ig-88's matchups and suddenly became 3-2. They reposition too well and can avoid Oicunn's antics, which is crucial because if you can't split their fire, you won't win. Despite the new options becoming available since then, there just isn't enough points available to justify their cost.

Edited by Deroche

Is double decimator actually good? They have a lot of hp and a 3 die turret sure but they just take literally every red die thrown at them barring range 3 / a rock. Feels like only putting out 6 red dice a turn +1 damage for any bumps that big o gets shouldn't be enough to handle most lists unless you get insane dice.

Is double decimator actually good?

Without meaning to insult anyone... no, double Decimators aren't actually very good. Like any spam list you're doubling down on the strengths and weaknesses of whatever ship you're spamming--but that leaves you with a list that's weak to TLTs, swarms, and aces with Autothrusters. To some extent you can cover those weaknesses with upgrades, but with two of them in a list you lose a lot of room for customization.

Given the OP's list, for instance, I'd swap Oicunn for a pair of Tempest Squadron Pilots + Accuracy Corrector in a heartbeat.

Oicunn+Daredevil+Kallus+Dauntless

Chiraneau+VI+EU

This list is so much fun to fly. Oicunn sets up for the ram and thanks to Daredevil and Dauntless, he can hit a ship twice in one round! If you pull this off once it's worth the 5 points you spent of the trick. The psychological effect on your opponent is worth the 5 points alone. Kallus gives Oicunn a Chiraneau like offense against one opponent.

Chiraneau can be frustrating for small ace lists. Because he is a 10 and with EU, he can arc-dodge. His built in ability causes him to not really need focus or TL. Those rare times you don't boost, take a TL for a rainy day.

I've flown this list competitively and its weakness is high output lists like BBBBZ. TLT and ordinance can also ruin your day. Because of the high hull value, crits can swipe* defeat from the jaws of victory. Kallus REALLY changes the effectiveness of this list though. Before, Oicunn effected the list by not getting the dice rolls he needed. Now, against 1 ship, you have two turrets that have built in dice manipulation.

*apparently the word, starting with S, that means quickly seize, is censored by this forum. :rolleyes:

Edited by Stone37

Double deci, Double rebel captive. Messes with some of the big threats of the meta

Double deci, Double rebel captive. Messes with some of the big threats of the meta

If only it wasn't a unique card... I too have often wished I could place it on more than one ship.

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...dat Poe?

Oicunn+Daredevil+Kallus+Dauntless

Chiraneau+VI+EU

This list is so much fun to fly. Oicunn sets up for the ram and thanks to Daredevil and Dauntless, he can hit a ship twice in one round! If you pull this off once it's worth the 5 points you spent of the trick. The psychological effect on your opponent is worth the 5 points alone. Kallus gives Oicunn a Chiraneau like offense against one opponent.

Chiraneau can be frustrating for small ace lists. Because he is a 10 and with EU, he can arc-dodge. His built in ability causes him to not really need focus or TL. Those rare times you don't boost, take a TL for a rainy day.

I've flown this list competitively and its weakness is high output lists like BBBBZ. TLT and ordinance can also ruin your day. Because of the high hull value, crits can swipe* defeat from the jaws of victory. Kallus REALLY changes the effectiveness of this list though. Before, Oicunn effected the list by not getting the dice rolls he needed. Now, against 1 ship, you have two turrets that have built in dice manipulation.

*apparently the word, starting with S, that means quickly seize, is censored by this forum. :rolleyes:

By freeing up 2 points in the list by either going VI on RAC or swapping Gunner for something, we can turn Oicunn into an arc dodger/blocker with Expert Handling.

You could also put Mara Jade on Oicunn to help against BBBBZ matchups. Mara Jade is sooooooo OP when you have B-Wings lol.

I always forget about Expert Handling!

Great idea!

That solves the issue of mobility pretty easily.

However, my first thought is to swap upgrades around, making RAC bare ones and Oicunn the one with Predator + Engine + Gunner. It defeats the purpose of having 1 expensive Deci and one bare bones, but at some point, you'll want action economy and reliability in your attacks. RAC gets that naturally with TL + mini focus, so Oicunn really needs it. You also get to use his ability MORE when you have Engine Upgrade on Oicunn.

You might be able to get away with no Gunner though, and putting Darth Vader on one, and a 2 pt EPT on RAC, or a 2 pt crew.

I always forget about Expert Handling!

Great idea!

That solves the issue of mobility pretty easily.

However, my first thought is to swap upgrades around, making RAC bare ones and Oicunn the one with Predator + Engine + Gunner. It defeats the purpose of having 1 expensive Deci and one bare bones, but at some point, you'll want action economy and reliability in your attacks. RAC gets that naturally with TL + mini focus, so Oicunn really needs it. You also get to use his ability MORE when you have Engine Upgrade on Oicunn.

You might be able to get away with no Gunner though, and putting Darth Vader on one, and a 2 pt EPT on RAC, or a 2 pt crew.

Oicunn (with Daredevil) does not need EU! Use Daredevil to ram things! It is a maneuver so, unlike actions (such as barrel roll and boost) it is legal for a ship to bump another ship when attempting the 1 turn Daredevil maneuver. Sure, spending ANOTHER 4 points for EU will keep the negative aspects of Daredevil from happening, but WHO CARES!?!? The Decimator is a beast! You're trading 1 or 2 guaranteed hits for the possibility of two damage to yourself.

It could be more, as you'd also suffer the criticals.

I always forget about Expert Handling!

Great idea!

That solves the issue of mobility pretty easily.

However, my first thought is to swap upgrades around, making RAC bare ones and Oicunn the one with Predator + Engine + Gunner. It defeats the purpose of having 1 expensive Deci and one bare bones, but at some point, you'll want action economy and reliability in your attacks. RAC gets that naturally with TL + mini focus, so Oicunn really needs it. You also get to use his ability MORE when you have Engine Upgrade on Oicunn.

You might be able to get away with no Gunner though, and putting Darth Vader on one, and a 2 pt EPT on RAC, or a 2 pt crew.

Oicunn (with Daredevil) does not need EU! Use Daredevil to ram things! It is a maneuver so, unlike actions (such as barrel roll and boost) it is legal for a ship to bump another ship when attempting the 1 turn Daredevil maneuver. Sure, spending ANOTHER 4 points for EU will keep the negative aspects of Daredevil from happening, but WHO CARES!?!? The Decimator is a beast! You're trading 1 or 2 guaranteed hits for the possibility of two damage to yourself.

sounds fun, but hardly as FUN as intimidation Ion projector super-DERP-blocker

Any news on double decimators?

Is this the most recommended list today?

Rear Admiral Chiraneau + Veteran Instincts + Darth Vader (50 pts)
Captain Oicunn + Predator + Gunner (50 pts)

or

Rear Admiral Chiraneau (46)+ Veteran Instincts (1)+ Engine Upgrade (4)

Captain Oicunn (42)+ Predator (3)+ Darth Vader (3) Total: 99
Edited by nogarder

I don't fly double decimator, but I'm having a lot of success lately with Chiraneau+Predator+EU+Palpatine+Ysanne Isard, paired with classic 35pts Soontir (or no Ysanne and Whisper). I used to try many combinations of crew, but once you go Palpatine, you never go back.

Oicunn: Gunner+Vader

Kenkirk: Gunner+Rage

Gunner is almost as good as dice modification, sometimes even better as you strip tokens before attacking second time. Oicunn goes in and does his thing, damaging one with maneuver and possibly be in contact to avoid being shot. Kenkirk has that little extra staying time, and with Rage and Gunner will deal brutal hits (don't fear the 2 stress, it's only 1 turn of no action, but gunner still gets you something in that turn). You shred ace lists with that one, swarms will kill you very easy but there aren't many around currently (ace lists took care of that). U-boats will get 2 torpedoes max on a single deci before the first u-boat goes down (been there, done that).

Use old damage deck!

Edited by Shaadea

My friend has been running this list for the last month. It has taken me kinda by surprise, as I'm used to him running Imp aces and now have to chew through two Decis to win.

RAC w/Predator

Oicunn w/Mara Jade, Intimidation, Anti-Pursuit Lasers, and Dauntless

Oicunn is just a beast when he hits something/something hits him.