It reveals an enemy ship's dial at any range at the start of the activation phase. That's an obscenely good ability on its own; the stress is a very strong bonus.That's pretty brilliant. Not sure the ability is worth 7 points or 2 crew slots, though, since it'd be rather unreliable. But it definitely punishes your opponent for flying predictably, and is awesome for people who are great at deducing what their foe is doing.7 Points, 2 crew slots
At the start of the activation phase, guess aloud one enemy ship's maneuvre and then reveal it. If you are correct that ship receives one stress token.
Gotta credit that to one of my local buddies, but the ability always felt so Thrawn-like to me I had to post it.
Intel agent reveals an enemy ships dial at the start of the ctivation phase for 1 point. The lack of a range restriction and potential for a stress doesn't make it worth 6 more points and an extra crew slot.
If you add an Intelligence Agent into the mix you won't be guessing either, taking out a ship's actions.
Like Raymus Antilles, so no, it's too much what we already have.


