Rebel Swarm

By ThatJakeGuy, in Imperial Assault Skirmish

Rebel Swarm | 40 points

Deployment Cards

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Targeting Computer

Targeting Computer

▪ C-3PO

▪ Balance of the Force

Elite Rebel Trooper

Elite Rebel Trooper

Elite Rebel Saboteur

Elite Rebel Saboteur

▪ Gideon Argus

Command Cards

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Covering Fire

Deadeye

Element of Surprise

Fleet Footed

Lock On

Planning

Reinforcements

Reinforcements

Slippery Target

Take Initiative

Maximum Firepower

Hard to Hit

Squad Swarm

Negation

Field Tactician

This is a list I came up with to maximize focus and resilience. By using the Targeting Computers I have unhooked the Saboteurs from the need to have Luke nearby, resulting in a much more versatile squad and allowing the use of Elite Troopers and Reinforcements. With this many focused units running abou (each with a decent health bar), it shouldn't be too hard to secure objectives and take down any enemy foolish enough to draw near.

I don't like the Rebel Troopers, my Rebel Swarm looks like this:

Rebel High Command

C-3PO

Elite Echo Base Trooper

Elite Echo Base Trooper

Elite Rebel Saboteur + Targeting Computer

Elite Rebel Saboteur + Targeting Computer
Gideon Argus + On a Mission

I see, that the Rebel Troopers have the bonus of being able to be reinforced. Still I don't like them.

A compromise I've been toying with are regular Echo troopers. They hit harder than normal troopers and lighter than elite echoes, but are reinforceable and pad out theactivation count.

I don't like the Rebel Troopers, my Rebel Swarm looks like this:

Rebel High Command

C-3PO

Elite Echo Base Trooper

Elite Echo Base Trooper

Elite Rebel Saboteur + Targeting Computer

Elite Rebel Saboteur + Targeting Computer

Gideon Argus + On a Mission

I see, that the Rebel Troopers have the bonus of being able to be reinforced. Still I don't like them.

I don't care for the eEcho. Sure, they hit harder at close range, but they can't be reinforced and don't have the easy access to Focus needed to punch through the Bobas and Wookiees prevalent in my local meta. I will have to look into getting Diplo into my list instead of Balance, though.

A compromise I've been toying with are regular Echo troopers. They hit harder than normal troopers and lighter than elite echoes, but are reinforceable and pad out theactivation count.

I absolutely love the elite echo base troopers as my reg wookie replacements. In fact I just ordered a 2nd set of troopers over more wookies. I may have to experiment with the reg echo base guys when they come in

I actually love the Elite Rebel troopers and they have been awsome in so many of my games! They pack a lot of punch, three models with focus on turn 2 with pierce 2 will shredd anything that rolls the black dice. Their aim bonus helps them when not focused and they are the only Rebel 3 man squad today.

My brothers once played with 2 Elite Rebel troopers and Fenn, six focused models, with Gideon focusing Fenn, it was horrible...

I get that the Elite Sabs are better in many ways but I think that Elite Rebel troopers are one of the most underrated units in the game.

I think the squad looks really deadly.

A compromise I've been toying with are regular Echo troopers. They hit harder than normal troopers and lighter than elite echoes, but are reinforceable and pad out theactivation count.

I absolutely love the elite echo base troopers as my reg wookie replacements. In fact I just ordered a 2nd set of troopers over more wookies. I may have to experiment with the reg echo base guys when they come in

I really like the rEBTs for the price. I bought a 3rd set to try out a three deep group to counter my Boba and Boobs list I talked about in another thread. (Yes, I spend way too much on a game I don't have a group to play with. *SIGH*). In my first test it worked out really well, winning Reprogramming (Kuat Drive Yards) in a squeaker.

3 x rEBT

1x rWookiees

Luke

Gideon

Balance of the Force

Good command cards. :)

The wookiees were mostly useless other than as damage soaks, which was their primary job. They were kinda combat-optional given the speed of the other list (all 5/6 speed + Trandos).

Like eStormies, the 5 HP is just enough to keep them alive against 2-die attacks and get off 2 each before dying. While I think eEBTs are really good value, I'm becoming more convinced that lots of smaller groups is better.

Played my original list twice last night, one against Twin Blast, Diala style, and the other against Imperial Troopers.

Vs Twin Blast:

First round was me using Get into Position on the RGC space station map, Incoming Transmission (the one with the Data Room).

First round, not much happened besides a few shots being exchanged and me taking one terminal and contesting another, allowing me to move 4 focused rebel trooper into the date room in the 2nd round. Shots were fired, few deaths. Got a few damage on Luke. His R2 Terminal Networked and he sent Diala in after my Troopers in round 3, focused and ready to fight. One Sarlacc Sweep later I was down a trooper and the other at one HP remaining. My other Troopers shot through the open door to kill Luke.

R4: mostly uneventful, some positioning. Twin Blast had the room and got 10vp.

Round 5: I used Gideon to move my last Focused Sab into position near Leia... Then used Maximum Firepower and Lock On to

kill Leia in one shot and use Blast to finish Gideon. I then killed his final Saboteur for the win. Very close game against a skilled opponent.

Tl;Dr: Reinforcements plus massive amounts of focus is great for this list.

Game 2 vs eSnowtroopers, 2x eStorm, 2x eprobe, eofficer on Cantina, Engineering

This one went a lot faster. We both deployed a bunch of Troopers to the south and a few guys into the cantina. I took both terminals, but only after 4 of my Troopers got Grenaded for 2 damage. 2nd round, he got a component interaction, but I went on a rampage through his Troopers. At the end of that round, the final table of the X-Wing Store Champ we were co-TOing finished up so we called the game there after checking his Command Deck and seeing no Reinforcements in the next 2 cards of his deck.

Impressions: Although not as mobile as Imperial Troopers, the Rebel Troopers' easy access to Focus makes them hit like a freaking truck. On top of that the Sabs not being linked to Luke for their reroll makes them incredibly mobile, hard hitting sons of guns. Can't wait to try this list some more.

Don't see the point of using Elite rebel troopers, damage output is same as regulars, and paying 3 points for some health and focus you will use once a game is not very interesting.

Edited by Redblock

For me, the added speed on the elite Sabs is what really sets them apart from the reg version. The health and surges are just an added bonus, that add up to making the elites just superior.

Don't see the point of using Elite rebel troopers, damage output is same as regulars, and paying 3 points for some health and focus you will use once a game is not very interesting.

Think of it this way. 3HP vs. 5HP.... 3HP can easily die to a 2-die attack of just about any type. 5HP in one attack from 2 dice is a lot lower probability. Therefore, for 50% more points (6 vs. 9) you should get 100% more damage (2 attacks vs. 1) over the course of the match. If you need those troopers to survive that long, then the elites are worth it. If you are doing figure swarm and trying to maximize attacks per point spent, then regs are the better choice. But, I think it comes down to how you want the list to play.

3HP figs are just not strong enough to be front line troops.

I'm considering switching the two Elite Troopers for 3x rEchoes.

Pros:

-1 more activation

-Better attack dice at range and in close quarters

-Better Surges vs White dice (I'd rather have damage over Pierce)

-Much more mobile (not reliant on aim and has efficient movement)

Works with Squad Swarm

Cons:

-No innate focus ability (the biggest reason I want Rebel Troopers)

-Worse surges vs Black dice (Pierce 2 vs 1 damage)

-Can't hit as hard on one activation (3 figures vs 2)

-Less ability to Reinforce (they

only need to kill 2 figures to get points and prevent Reinforcements)

Wash:

-Equal health

-equal figures

I'd be interested to hear people's opinions on the matter. Or maybe you'll eat tacos? The extra points would require a how reset of the list, but it would be probably pretty interesting.

Seen a list with 2x eSabs, 1x eTroopers, 2x Troopers on a tournament this weekend and it became 2nd.

What did it lose to? I know from my experience at GenCon that normal Rebel Troopers just couldn't cut it back then and I doubt they can do anything now. The aim bonus is cool but they die way too easily to on- shots.

I was the one playing it, and I also had Gideon and Rebel High Command added in. My only loss was to my best IA gaming buddy who played 2x Officers, 2x eStormtroopers and 3x rStormtroopers. I made a bad call opening the door on the Ord Mantell Junkyard a little too early - without that and 2-3 more unlucky rolls the game could have easily gone either way because he also made a big mistake in round 1 by exposing some eTroopers to focussed Saboteurs.

The only big downside of the list for sure is that it is super luck dependent, using a lot of white and yellow dice. Decent training with it helps mitigating that a little, but luck is still a major factor in games of IA.

Then again, since we're still stuck with Core Box & Wave 1 here in Germany for official tournaments, this is nowhere near credible international advice ^_^

Edited by JayCop

Haven't seen that last match.

He used the rTroopers as cannonfodder: Standing in my way, blocking LOS, Grenadier, holding terminals, etc.. That actually worked quite well...

In the near future I can see Smugglers doing that.

Edited by DerBaer

What did it lose to? I know from my experience at GenCon that normal Rebel Troopers just couldn't cut it back then and I doubt they can do anything now. The aim bonus is cool but they die way too easily to on- shots.

The winning List was:

2x Elite Stormtroopers

3x Reg. Stormtroopers

2x Reg. Imp. Officer

What did it lose to? I know from my experience at GenCon that normal Rebel Troopers just couldn't cut it back then and I doubt they can do anything now. The aim bonus is cool but they die way too easily to on- shots.

The winning List was:

2x Elite Stormtroopers

3x Reg. Stormtroopers

2x Reg. Imp. Officer

That's great, thanks for that. I was looking at something like this:

Two by Two by Two

2x Royal Guards

2x Elite Snowtroopers

2x Imperial Officers

You could go 2x Elite Stormtroopers and either another Officer or add Vader's Finest.

Huh, looks like my post just appeared in the middle of nowhere. Ah well ^_^

I was the one playing it, and I also had Gideon and Rebel High Command added in. My only loss was to my best IA gaming buddy who played 2x Officers, 2x eStormtroopers and 3x rStormtroopers. I made a bad call opening the door on the Ord Mantell Junkyard a little too early - without that and 2-3 more unlucky rolls the game could have easily gone either way because he also made a big mistake in round 1 by exposing some eTroopers to focussed Saboteurs.

The only big downside of the list for sure is that it is super luck dependent, using a lot of white and yellow dice. Decent training with it helps mitigating that a little, but luck is still a major factor in games of IA.

Then again, since we're still stuck with Core Box & Wave 1 here in Germany for official tournaments, this is nowhere near credible international advice ^_^