Was wondering what folks with a lot of actual play experience think about critical hits in starship combat? I haven't gotten to actually play often but on paper critical hits seem problematic given:
1) lots of starships have linked weapons and the 2 advantage cost for another hit seems better and more reliably positive than a roll on the critical hit table
2) critical hit thresholds are all fairly high for most ship weapons (3-4 advantages).
3) the critical hit table itself seems to have a huge variance in effects, with many of the effects very weak. There is a good chance of rolling some effect that doesn't really impact the combat much.
Am I missing something?
How often to people get 3-4 advantages and how often are they spent on critical hits vs. linked, adding boost die, or other effects?