So trying to find a way to build an ordinance heavy scum list. I've got 2 variations I'm looking at. One with just a pair of Kihraxz Black Sun Ace's with crack shot, and the other, that drops one to a Cartel Marauder and the other gets bumped up to Talonbane.
In both cases, the ships take advantage of guidance chips and glitterstim (possibly using the target lock re-roll as well) to get high damage output at a high-enough PS to burn down those pesky Gold Squadrons you see everywhere. I'm really liking the chips on the Kirahxz and their native 3die primary weapon giving them a free Crit. The homing missiles average 4 hits very reliably (the Concusion missile does as well but the variance is a bit higher so i figure if i've got the 1 point, why not.)
Obviously the chips are not so good on cluster missile but a Z-95 with Glitterstim and Cluster missile is fairly solid already and a free hit on one of those shots for 0 points can't be bad.
So what's your take on the 2 lists? Talonbane for a bit more end-game play or 2x2 duplicates for redundancy?
List 1: