Guri - How to Load Her

By Dalcor, in X-Wing

Actualy I like Star Vipers. I am a newbie pilot with two squadrons - Imperial Aces and Star Vipers. I catch flying with Aces very good - went for tournament after about 4 games and ended 8th out of eighteenth and my win ratio is quite high with my Soontir, Juno and Mauler... (except those bloody TLTs)

But Star Viper I love as a model - moreover its Interceptor with higher cost... But I still have issues how to best equip them. Not only Guri but Xizor as well. Its totaly different flying with mid tier pilots. Very interesting. But here I am realy dependant on the equipment. I like Calculation on Guri as you can have two focus tokens per round, so you can use both of them on attacking to scare oponent with Crit. But I wander what else.

Currently I plan Black Suns fluff list two Starvipers (Guri and Xizor) + 2 Zet's or Guri with Mist Hunter. and Guri + 2 Kihraxz (Crackshor/Glitterstim) combo

I have tested Y-Wing four times and I dont like it.

Any suggestion how to equip Guri and Xizor?

If you are only flying Guri, give her the Virago title, Autothrusters and Sensor Jammer. The big question is what to do with the EPT. Lots of people like Predator.

If you are Xizor, you give him the Virago title, Autothrusters, Veteran Instincts and Fire Control Systems... and feel free to add Inertial Dampeners.

Flying them both together? Well... read this thread about someone winning a Store Championship with Guri and Xizor.

My standard Guri setup is Autothrusters, Virago, Sensor Jammer, and either Lone Wolf or Predator. If I run Xizor, he is just Predator with Autotrusters. My Standard Guri list is as follows.

Guri

Virago

Lone Wolf

Autothrusters

Sensor Jammer

Palob

Blaster Turret

Recon Sp

Moldy Crow

Kavil

TLT

Unhinged Astro

Personally, I like rolling with a 40 point Guri, though she's pretty sold with a cheaper build.

For Defense:

Guri + Virago + Autothrusters + PTL + Sensor Jammer

For a more offensive build:

Guri + Predator + Virago + FCS + Autothrusters + Glitterstim or Feedback Array

I actually haven't flown Xizor though he lends himself to VI rather nicely, I think. As far as her escorts go I'm not sure what to run with her. You could take 4 Feedback Array Black Sun Soldiers, or 60 Points of whatever you feel like really.

at this point, I don't know if it's phrasing or a dirty mind playing tricks

I go back and forth on builds for guri. Fully loaded I prefer AT, sensor jammer, predator. Highly resistant to stress and very defensive.

A more skill intensive and fragile build is PtL, adv sensors, AT. You can't get as greedy as say an interceptor but her starting and final locations are much more varied.

On the cheap AT + LW is a solid build for 32 pts. Hard to go wrong with but hard to keep LW active. Very list dependent.

I used to put lots of upgrades on her, full title+system and everything.

These days, no more than Predator and Autothrusters at 35pts.

Guri With Predator, Autothrusters, Sensor Jammer and Title for 40 points is how I used her best.

A common loadout for Guri is:


Guri — StarViper 30

Lone Wolf 2

Sensor Jammer 4

Autothrusters 2

Virago 1

Ship Total: 39


This is mainly a defensive loadout. Sensor Jammer, Autothrusters, Lone Wolf and Guri's pilot ability give you multiple defensive buffs in most situations, and she only gets stronger in the late game when Lone Wolf triggers more often. The logic here is that Guri can't rely on arc dodging to stay alive - her PS is just not high enough. Against higher-PS stuff, Guri is a great "elite blocker". Against lower-PS stuff, play her as a straight arc-dodging ace.


Other upgrades to consider:

Predator: makes her more reliably offensive, especially against generics. TLT Y-Wings hate facing a Predator Guri.

Cloaking Device: a nice defensive and re-positioning ability. A nice combo with Lone Wolf, since you often lose the cloaking device before the end game.

Advanced Sensors: gives you much better positional play options and action economy when doing your sloops.

Inertial Dampeners: a cheap blocking and positional play tool. You can also suprise your opponent with a range 1 shot (with a focus token, from her pilot ability)

Edited by Daniel Beaver

at this point, I don't know if it's phrasing or a dirty mind playing tricks

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I love Guri with Advanced sensors and PTL, but then I love to play her as a distracting flanker while my Kihraxz's get into position, then when they're set for their attack she turns and gets all 'outlaw country'.

Predator/sensor jammer is the do-anything build though, I guess.

Edited by banjobenito

I just wanted to say to the OP, that Star Vipers are NOT Interceptors. If you come at them trying to fly them like they are another ship, you will find it gets a poor comparison. It is unique, and doesn't work like anything else. It's expensive because you get a good range of slow speed maneuvers, S-loops, and more HP than Interceptors. High attack, agility, and access to a system upgrade, and Autothrusters also add to that cost.

Guri is a great close-in knife fighter. She can dance at range looking for an opening, and then strike hard when she has an opening. As mentioned Predator and Autothrusters alone make her a tough ship. If she is the only one, then Adv Sensor, or Sensor Jammer are good choices.

Xizor is a solid choice because of his longevity on the battlefield. Rough on wingmen, but having him survive to the end with full health is often worth the sacrifice. I have found with Xizor the best way is to give the enemy a choice. You can go after the support, and give Xizor free reign, or you can go after Xizor and give the support free reign AND you might not make hits stick. Fire Control or Advanced Sensors are the better choices for him. Sensor Jammer can be decent here, but I find it hurts the firepower over the long haul. Being PS9 with FCS, and Autothrusters gives you high PS and dice mod, and only checks in at 1 point higher than Soontir Fel or Vader.

As for the generic pilots, they make excellent harassers/blockers. With Autothrusters only they make PWTs, and TLTs have to pay attention to them. It gives them something to think about other than being on easy mode around the board.

Just a few thoughts to consider.

Huge Starviper fan, although I find it lacking when it comes at higher-level games.

Just two types of Guri:
1. TLT-eater

Virago

Sensor jammer

Autothrusters

Lone wolf

Can eat YYYY list and not flinch.

2. Dogfight BDSM mistress

Virago

Adv Sensor

Push the limit

Autothrusters

Inertial dampeners

You just don't want to know WHAT she does to enemy in the furball.

Furballs are her domain, as long as PS is the highest enemy has.

I do the same as most LF Title SJ AT, APT if I have point but lately I've been spending a lot of time thinking what I want to take off of her then what I want to see on her

Edited by X Wing Nut

I've built this list for fun and have had quite a bit of success:

Guri

Virago

Sensor Jammer

Autothrusters

Opportunist

Palob Guldani

Wingman

TLT

Talonbane Cobra

Crackshot

Glitterstim

Make sure Palob sticks close to Guri so she can pull the focus/evade tokens off of Guri's target and then also remove Guri's stress when Opportunist triggers.

Talonbane is great bait and people make the mistake of trying to destroy him asap which means they are not targeting Guri... but if they go after Guri than Talonbane can do a lot of damage. Both Guri and Talonbane will hit like trucks especially if their targets lost their tokens.

Edited by Zogwort

Make sure Palob sticks close to Guri so she can pull the focus/evade tokens off of Guri's target and then also remove Guri's stress when Opportunist triggers.

I'm afraid Wingman triggers at the beginning of Combat phase, at this point Guri is stressless, so you can only clear stress from Cobra's Glitterstim, Kturn\Sloop stress or PTLstress (if you had it)

Make sure Palob sticks close to Guri so she can pull the focus/evade tokens off of Guri's target and then also remove Guri's stress when Opportunist triggers.

I'm afraid Wingman triggers at the beginning of Combat phase, at this point Guri is stressless, so you can only clear stress from Cobra's Glitterstim, Kturn\Sloop stress or PTLstress (if you had it)

You're right, sorry. I meant you can clear her stress on the following combat phase after you trigger Opportunist.

But yeah, taking the stress off immediately after performing a red move or any other stress causing action is still very handy.

Make sure Palob sticks close to Guri so she can pull the focus/evade tokens off of Guri's target and then also remove Guri's stress when Opportunist triggers.

I'm afraid Wingman triggers at the beginning of Combat phase, at this point Guri is stressless, so you can only clear stress from Cobra's Glitterstim, Kturn\Sloop stress or PTLstress (if you had it)

You're right, sorry. I meant you can clear her stress on the following combat phase after you trigger Opportunist.

But yeah, taking the stress off immediately after performing a red move or any other stress causing action is still very handy.

Cobra loves having Palob with ion+wingman+tactician as his wingman.

I had lots of FUN with this one list

S&V style, although I had points problems, so no AT for guri, and list suffers from TLT and PWTs greatly

Personally I've been running Predator, (Virago) Advanced Sensors & Autothrusters and honestly it's the most fun to fly.

Compared to most ships the viper can fly in such an obtuse fashion, outmanoeuvring or just piling into the middle of a furball it does well.

I've been thinking of trying Crackshot with an FCS but have no experience with it yet.

I've only flown Xizor and gone with a Z swarm that was named "Prince and the New Power Generation"

Xizor w/ Virago, FCS, Autothrusters, VI, Flechette Torps, and I think Inertial Dampners (but could do Glitterstim now)

5 x Binayre Pirates

Fly with Xizor in the back. Fly at your target. When at shooting range, make sure to use the Flechette to stress whatever it is you are facing to prevent it from escaping. Then, stagger the Z's so that your target bumps into the first Z. Fire with all your shots at the same target, hopefully at short range. Turning around at this point can be rough, but do your best to turn around and make sure Xizor still is at R1. Joust away until it's just Xizor and whatever is left to finish it off.

You can try for some TLT Y-wings instead of some Z's if you want.

Guri with title, sensor jammer, predator, and autothruster is my go to jam right now

I'll always give Guri the Virago title, even ahead of Xizor if I'm running him in the same list. My usual loadouts would be:

Guri - Virago, Autothrusters, Sensor Jammer, Lone Wolf

Guri - Virago, Autothrusters, Advanced Sensors, Wired, Inertial Dampners

heychadwick- whats your thoughts on this based on your list with a new 'tech' nicked from Rakaydos..

Prince Xizor- VI, AT, FCS (feel free to change his kit)

3 x binayre pirate- hotshot blaster, munitions failsafe

1 x binayre pirate- hotshot blaster

heychadwick- whats your thoughts on this based on your list with a new 'tech' nicked from Rakaydos..

Prince Xizor- VI, AT, FCS (feel free to change his kit)

3 x binayre pirate- hotshot blaster, munitions failsafe

1 x binayre pirate- hotshot blaster

You can trade in all those Hot Shot blasters to get another Binayre Pirate. :) I'd rather have more boots on the ground wings in space? More ships on the table!

Well, I haven't flown my list in a while, so I could be behind the times. What does the Hot Shot Blasters really bring you?

Also, I find a Flechette Torpedo really needed to deal with Bro Bots, Soontir, Phantoms, and others.

I just run her with autothrusters and Lone wolf.

Costs 34, but I usually try and keep her cheap unless my list leaves a lot of spare points left over.

You can trade in all those Hot Shot blasters to get another Binayre Pirate. :) I'd rather have moreboots on the ground wings in space? More ships on the table!

Well, I haven't flown my list in a while, so I could be behind the times. What does the Hot Shot Blasters really bring you?

Also, I find a Flechette Torpedo really needed to deal with Bro Bots, Soontir, Phantoms, and others.

Modified 3 attack secondaries after the initial pass. In theory (for me) its like 4 mini turrets.