I'm working on some tournament rules for our local community to cover Store Championship season and I'm trying to get a feel for a rare infraction.
During the activation phase (dials are set and ships have moved), your opponent (or you did this to your opponent) flips a dial that doesn't belong to any of their ships. And I'm not talking with Intelligence Agent.
I did this last year during a casual store event (not a Store kit) and I completely didn't even mean to do it ( we both had rebel dials and I grabbed the wrong one to check). I apologized profusely and we played it out with my dials set as is (they had all been set I was just checking I had the right maneuver dialled in to the right ship).
What I am thinking of doing for tournaments (Store, Regional, National) is make this an infraction that gives a written warning for the first infraction (Fly casual and all and the first time can be a simple mistake) and play game as is, but the second instance would warrant a game loss with a 3rd time resulting in a D.Q. for cheating (normal progression is 3 warnings force a game loss).
What I would like to know is how many times has this occurred out there in the tournament scene?
Is the progression of Warning, to Game Loss, to Disqualification reasonable for this infraction?
Also, if you have any weird tournament interaction that you think should be infraction worthy please post it here so I can see if my draft rulebook covers it.