... would it be to let advantages have more than an aesthetic effect when crafting lightsabers.
I'm not thinking going full-blown armour crafting. That is, I was just wondering if letting say 3 advantages on a hilt creation check could let you use your lightsaber pike as a melee weapon weapon when it's off (using the Melee skill perhaps.) Let temple guard lightsaber pike and the normal lightsaber pikes count as truncheons (perhaps with reduced Disorient?), whereas shotos and basic hilt get dmg+1, crit 4, Disorient 1 (or perhaps no Disorient)...
I guess you could just handwavium it and say lightsabers can be used that way by default... but I like to see this as a perk, using the improvised weapon rules for normal hilts ... anyway ![]()