Nasty Shrimp List

By Rocmistro, in Star Wars: Armada Fleet Builds

Thoughts on this list?

Mon Mothma

3x MC30c (torpedo frigates), all with

-Ordnance Experts

-Advanced Projectors

-Rapid Reload

2x CR90b, each with

-Projection Experts

-1x Lei Organa

2 YT-2400's

Basic Plan:

Shrimps form a conga line, and basic maneuver path is to circle the center like sharks, or, essentially form a gauntlet of flanking attacks against the most concentrated portion of opponent's list. They should never be moving slower than speed 3, to make it hard for enemy squadrons to keep up (requiring squadron commands), and to make sure no one ship gets focus fired. They will be spamming Concentrate Fire and/or Repair commands as needed.

Flanking them on the side opposite the most concentrated portion of enemy power are the 2 CR90's, spamming engineering commands and basically restoring shields for which ever Shrimps are taking the most heat. Lei will be there to generally just assist, whatever MC30 needs the most help in the event they don't have repair selected for that round.

The 2 YT2400's are a thin fighter screen to be sure, but but they should be able to help mitigate or neutralize, or at least delay the effects of a nasty squadron build by picking their targets carefully. Speed 4 and hull 6 helps ensure they engage who they need to engage and of course the rogue keyword means no ships will ever need to be concerned with squadron commands.

I like the concept of the list and have been enjoying playing combinations of MC-30s and CR-90s led by Mon Mothma myself. I worry about your overall lack of range, with nothing able to shoot outside of Medium range.

What has been your experience with similar lists in countering that problem?

thanks Shmitty. Honestly, i don't think I've ever played with (or against) a list similar to this. The advantage of the MC30's is that they have the speed to make the close range guns work (at least i think they do). The CR90's are honestly not there to shoot at anything. They are basically just ablative shields for the MC30's, activation and deployment bonuses, and something to carry Mon Mothma on that hopefully will not get shot at too much :-)

Yeah, she would be pretty regularly ignored. The CR90 has little threat potential on its own, and having three shrimp charging in would encourage you to focus your efforts there, before they unload everything into your face.

Another option is to go all Horatio Nelson and break the enemy's line. If it's an SD build, they'll likely be line abreast, and if they're close enough you could run your line between the enemy ships for a double broadside. It wouldn't be as effective splitting a Rebel toilet bowl, because you'd punch through into their other broadside (if they survive, of course).

I was playing around with Warlords Fleet Builder, and would just throw in the following potential shift:

- Drop one CR90

- Upgrade one MC30c to Foresight and add Lando. Swap Advanced Projectors for Electronic Countermeasures. If you have to break the enemy's line, that's two cancelled dice with a single Evade, plus against something like an ISD or Akbar broadside, you can discard Lando to re-roll any double damage hits. Foresight's other ability works almost as well as Advanced Projectors, and it frees up the defensive slot for ECM, which will be crucial to using any of your defense tokens. After that, just hope you're past the enemy.

- Drop the YT's and replace it with Jan and a pair of X-Wings. More hull, more damage output and the survivability of Jan with Escorts.

You lose a ship (five down to four) but you increase your bid from 2 to 16, and this is a build that probably wants to go first.

The biggest issue is that the MC30c's are just so darn crunchy. Only four hull and they only have three more shields than a Corvette. Even with Advanced Projectors, that lack of a brace means fifteen damage and you're sunk. You can really only expose yourself to one round of fire from primary arcs.

CR90 Raymus Taintive is much more effective than projection experts. CR90 doesnt have that many shields to give away!

CR90 Raymus Taintive is much more effective than projection experts. CR90 doesnt have that many shields to give away!

This is actually an interesting concept...what if I combine them:

CR90b (63 pts. total)

-Tantive IV

-Ray ANtilles

-Projection Experts

-Redundant Shields

So the Tantive IV spams Engineering each round.

-It gains 2 engineering points, which it uses to shift 2 shields to a friendly shrimp

-Additionally, it replenishes one of its own each round with redundant shields

-it moves a token to another (or the same) friendly shrimp each round, which it can spend to heal 1 shield.

Assuming the Shrimps start taking fire on turn 2, I can transfer a grand total of 7(base)+1 (rd2)+1 (rd3)+1 (rd4)+1 (rd5)+1 (rd6) = 12 shields to friendlies, and additionally, give them 5 rounds of 2pt engineering commands (an additional 5 shields). So a grand total of 17 shield worth of regeneration.

So, effectively, i'm healing 3 shields per round with 63 pts. instead of 4 shields per round with 90 pts. It costs 27 fewer points, which is great, but I also lose an activation (and a deployment), which...there is some value in that.

But, with those extra points, I can...

Swap out a YT-2400 for Han Solo

upgrade the CR90 b to an A, given me the ability to contribute some long distance firepower

add in an extra cheap squadron, like a Y, HWK or A.