I'm pretty sure an attack's dice resets after the attack? That's why phrasing like "until end of turn" exists, to make sure it doesn't reset after the attack.
I think so too, but skill cards are specifically refreshed at beginning of turn, and effects that state "until end of turn" do not apply any longer as if they immediately terminated by this "end of turn" trigger. Some plot cards state that the card can be left exhausted for the effect to apply as long as it is exhausted, but I cannot find any other example of an ability, monster especially where there is no mention of the end of effect. Common sense says it should be as part of a single attack, but the text can be interpreted as it could last forever for lack of event or step making it reset.
As part of combat, damage and surges are resolved as part of that sequence, but there is no real mention that I know of that states what happens to your "attack pool" (or defense pool if that matters). Speaking of which, Disciple grants extra dices to the next "attack pool" or "defense pool" but the card specifically says they only last for one attack, and then the card of course refreshes at start of
Elder Mok
Disciple's turn
EDIT: Even the extra dice from One Fist states it differently. It says add the dice to your attack and by the way it is formulated I would think it is added to his attack pool, so basically each time that applies, he adds the green dice to whatever dices he gets from his weapons and abilities. Bullrush could have stated "Roll an extra dice for the attack if the target was not adjacent from the monster at activation", so why didn't they write it this way if so was the intent?
I think my playgroup would not argue (well otherwise they´re in trouble, lol), but newer players could interprete it as if you were getting an extra dice all the time. And if it's until end of turn, you can still turn this into something crazy when your monster gets to attack several times, assuming you´re combo:ing off with some OL cards.
Edited by Indalecio