Boba and YY or YHWK?

By Rogue Dakotan, in X-Wing Squad Lists

Not sure which would be more useful.

I've had lots of success with the following list:

99pts

49 points
• Boba Fett Firespray-31
Crack Shot Recon Specialist Glitterstim Engine Upgrade

25 points
Syndicate Thug #1 Y-Wing
Twin Laser Turret Unhinged Astromech

25 points
Syndicate Thug #2 Y-Wing
Twin Laser Turret Unhinged Astromech

But after a tough win over some imperial aces I thought maybe this would be a worthwhile change:

100pts

48 points
• Boba Fett Firespray-31
Crack Shot Tactician Glitterstim Engine Upgrade

28 points
• Torkhil Mux HWK-290
Twin Laser Turret Recon Specialist

24 points
Syndicate Thug Y-Wing
Twin Laser Turret

The ability to mess with aces with Torkhil sounds great. Just not sure if it's worth the loss of the extra hull points from the Y wing and the loss of the astromech.

I like the first list with Lone Wolf over Crackshot.

Lone Wolf seems redundant with Boba's ability, but the idea is that if you're running both, you should be able to get one or the other to trigger, and still fly at a range optimal to the situation. The ability to re-roll blank greens when far away from the action or up close to the action, in conjunction with Recon Spec and Glitterstim, helps to really add to Boba's surviveability.

The problem is that list doesn't have a great way to deal with high PS Aces, so if you run into them, you'll have to handle things the old fashioned way: bumping.

the 99 point helps me deal with any Ace lower than PS9 and the crackshot came in handy.

Yesterday at our league I flew against Fel, Carnor, and Palpmobile.

The crackshot was the only way I managed to bust Fel's stealth device,and after that he crumbled.

And giving him initiative made outflying Carnor a lot easier.