So I've been giddy over the idea of munitions finally getting to where they were intended to be, and with the addition of Guidance Chips and Long Range Scanners (soon) to the game, I just have a simple topic to discuss.
What is the sweet spot for points spent on munitions when loading out a ship? 4, with the cheapest options + Extra munitions? Or could a ship even go as heavy as 10 points deep in munitions and still get the payback for that massive amount of points?
Discuss.