Last night I experimented with an old list with a new upgrade:
5 x Scimitar Squadron Bombers + Extra Munitions + Flechette Torpedoes + Guidance Chips
In the past the bombers would have trouble getting damage through. They could usually last long enough in a timed match to take wins based on points. The addition of Guidance Chips, does help them a lot, but they are still hampered by not having abilities to re-roll the dice or make modifications.
A swarm of flechettes is great for controlling and helping to take out an Ace in a list. Position them right and you can have 5 bombers all firing Flechette Torpedoes on to a Poe, Guri, Xixor, or other ace. Since flechette causes stress even if it misses, you can easily load up an ace with 3 or more stress tokens. Move a wounded bomber into a blocking roll and you can if things go right taken them out with another round of shooting.
The list though still doesn't do enough damage quick enough to win an untimed match. The match may go 2 hrs... but it will still loose.
So what are the missing pieces? I've been experimenting around with various bomber builds and my recommendation if you want a swarm, is that you'll need to go Gamma Squadron Veterans, or you need to include a Tie Shuttle.
The best Tie shuttle so far is pretty simple:
Scimatar Squadron Bomber + Tie Shuttle + Fleet Officer + Twin Ion Engines = 20 pts.
or
Captain Jonus + Tie Shuttle + Fleet Officer + Twin Ion Engines.
The fleet officer is a support ship, it's purpose is to give out some much needed tokens to the main attack force. Since the Scimitar bombers in this list have no way to modify the dice besides the Guidance Chip, this adds another way to possibly make sure you get 3 hits going in and the stress,
So you could run:
4 x Scimitar Squadron Bombers + Extra Munitions + Flechette Torpedoes + Guidance
Scimitar Squadron Bomber + Tie Shuttle + Fleet Officer + Twin Ion Engine
Increasing the potential damage output of the fleet.
However even with this improvement, the bombers are still eventually going to loose in a untimed match, as the Flechette's just don't push enough damage through quick enough.
So what is a good base ordinance carrier. Do Gamma Squadron pilots work? They can but they run into the same problem as the Scimitars even though they get to shoot before some lower squadron pilots. They just don't push damage through fast enough.
Enter the Gamma Squadron Veterans that are coming in the Imperial Veterans pack. These generics come in at PS 5, and get the much needed EPT slot. Depending on your payloads and ordinance you carry, will help determine what you want to take as your EPT. There are a couple of suggestions:
- Deadeye
- Crackshot
- Predator
- Marksmanship
The Predator, Crackshot, and Marksmanship all give you a way to help push damage through. Crackshot is probably the one that is the most versatile. Predator is great for those situations where you are forced to spend your target lock to fire ordinance, it will give you the rerolls you need.
Marksmanship is an interesting one, that you may want to use if you plan to carry Advance Proton Torpedoes. In this particular case, you may want to have an Alpha Strike team of limited bombers that swap out Guidance Chip for Long Range Scanners. Making sure you get the needed target lock, so you can change use your action for Marksmanship.
Gamma Squadron Veteran + Marksmanship + Advanced Photon Torpedo + Long Range Scanners.
This guy is going to hit hard, your blanks will be turned into focus, which Marksmanship will allow you to turn into Hits. So you have a good possibility of a at minimum a 5 hit alpha strike hit against a target. Enough to help take out a lot of ships, and really put damage into other low agility ships. It is expensive, and the Long Range Scanners will limit it's usefulness long term.
The base build you'll see a lot for the Generics with EPT though will probably be this:
Gamma Squadron Veterans + Crackshot + Guidance Chips + <ordance of your choice> + <extra munitions>
Crackshot helps push that extra damage through that normally wouldn't have happened. Along with Guidance Chips, it can help make sure that at least 1 if not 2 damage get through, and if you are really lucky, against low agility ships, you can possibly squeeze three damage through.
The Tie Shuttle is going to be a fantastic support ship, and for the newer EPTs, you will probably want Jonus running that shuttle, while he is on the board you are getting re-rolls and the fleet officer is passing out the focus tokens. Yeah Jonus is usually priority number one, but you really can do some damage early while he is out there, as he has already passed out the focus tokens to the bombers actually doing the attacking.
It's going to be fun with Bombers... but unfortunately, the real fun doesn't happen until the Imperial Veterans expansion arrives. Until then, bombers are going to be annoying, but become deadly after that.
Edited by kingargyle


