This list is all about scum shenanigans. The list will slow roll in the first engagement to allow palob to build up 2-3 tokens for his blaster turret. The pirate is designed to block and dogfight at range 1. I am worried that opponents will nuke palob early, though some will be tempted by mux. What would you target priority be?
Mux - drops 1 enemy pilot range 1-2 to PS0
Kavil - 1 extra red die when firing out of arc
Palob - steal an evade/focus from an enemy at range 1-2
Muc drops one ship to PS0
Kavil and Palob use predator to reroll 2 dice if needed - yay combos!
100
Palob: Predator, Blaster Turret, Moldy Crow (30)
Mux: TLT (25)
Kavil: Predator, TLT (33)
Pirate (12
http://xwing-builder.co.uk/view/409044/saturday-morning-v2
What thoughts or ideas do you have to improve this list?