Scum: Store Championship List

By stownfox, in X-Wing Squad Lists

This list is all about scum shenanigans. The list will slow roll in the first engagement to allow palob to build up 2-3 tokens for his blaster turret. The pirate is designed to block and dogfight at range 1. I am worried that opponents will nuke palob early, though some will be tempted by mux. What would you target priority be?

Mux - drops 1 enemy pilot range 1-2 to PS0

Kavil - 1 extra red die when firing out of arc

Palob - steal an evade/focus from an enemy at range 1-2

Muc drops one ship to PS0

Kavil and Palob use predator to reroll 2 dice if needed - yay combos!

100

Palob: Predator, Blaster Turret, Moldy Crow (30)

Mux: TLT (25)

Kavil: Predator, TLT (33)

Pirate (12

http://xwing-builder.co.uk/view/409044/saturday-morning-v2

What thoughts or ideas do you have to improve this list?

I've flown Kavil a fair bit and found that things like Engine Upgrade and bombs are nice to have on the ship, along with the Unhinged Astromech... REALLY wanting him to stay at range 2-3 and out of arc, so a few extra things like that help a lot... Depends how you play I guess, but I've never had good luck with the single 12 point Z-95, so I might beef up the other ships a bit, but that's just me...

Would you recommend dropping the Z for upgrades then?