This is how I would "fix" the Scyk in a Scum Aces expansion

By Sciencius, in X-Wing

..or actually lets not "fix" it. Because, in many ways the Scyk is perfectly fine if flown correctly (i.e. dont try to fly the Scyk as it was the Scum equivalent of A-wing/Interceptor/Tie advanced prototype, because it does not fill that role). The strength of the Scyk is the power to upgrade/modify it in many possible ways, and I really like the whole "glass-cannon" aspect to the ship. Also considering the new 1pt Tractor-beam weapon Scum all of a sudden have a new very low cost control ship flying around - and I really like that.

But I think it could be interesting to explore this "high-modification" further - and I love the Illicit-slot. This is in many ways the Scum & Villany defining trait, and I wish the Scyk had it. Not by making double-titles etc. and there is also no point in creating new (-2pt) titles as all the other titles cost points. This may have been a poor design-choice back at the time, but this is were we are now.

Instead I propose a new title:

"Illicit Heavy Scyk title" (3pt)

Your upgrade bar gains the illicit slot. Once-per round, after you discard an illicit upgrade card, flip that card faceup.

Imagine a Scyk, flying around spamming illicits. This would mean you could fly 5 :
Cartel Spacer (14pt), Illicit Heavy Scyk (3pt), Hot-Shot Blaster (3pt) = 20pt.
which would be fun, but not overpowered compared to 4 Thug TLT, as the Hot-Shot Blaster is 3 dice limited to range 1-2.

Or 5
Cartel Spacer (14pt), Illicit Heavy Scyk (3pt), Glitter-Stim (2pt) = 19pt.

Significantly boosting both defences and attack, at the expense of never taking a red manouver again...

Or just squeezing in:
Cartel Spacer (14pt), Illicit Heavy Scyk (3pt), Intertial Dampners (1pt) = 18pt.
For some wicked repeated full-stop, super-blocker manouvering.

I dont think such a title would make the Scyk broken, but simply opens up for a lot of cracy new possiblities, which I think is Scum & Villany way of flying.


Addition: 6 feb 2016. The following modification seems could also be a possibility:

Scyk/D (M3-A Scyk Only. Modification.)

"During the End Phase, do not remove unused evade tokens from this ship. You cannot have more than 2 evade tokens at any time. Once per round, you may spend one evade token to change 1 blank or 1 eye result to a hit when attacking with a secondary weapon."

Cost: 0

The idea is Moldy Crow/Comms Relay inspired in that you "temporarily" increase/charge up the survivability of the Scyk and its attack power to encurage a flanking/attack run mechanic - while increase the incentive to spend points on titles and secondary weapons. The original idea of "evade banking" came from "RustedBorg" later down in this thread. I suggested the evade cap, and the possibity to spend them to increase attack probability of seconadry weapons.

More pilots are also needed. Surprices us FFG! ;-D

Edited by Sciencius

108351d1381515339t-dead-its-dead-jim.jpg

HaHaHa, I love it :D :D :D :lol: ;)

It's not a question of flying. The scyk title is massively overpriced and this proposed one is even worse

It'd have to be 0 points; then it'd be really cool

Honestly, if the Heavy title (that comes with the Scyk) was free and gave a point reduction for missiles or cannons, I STILL would not fly one competitively. The dial sucks (It really needs a 1 forward), it cannot equip Autothrusters, and dies when some one looks at it wrong.

Even if the Heavy title provided a 3 point discount to a cannon or missile and added the Boost action to the action bar for free... That still would not fix its crappy dial. The lack of 1 forward AND its low hull and shield value made this thing DOA.

0 pts is probably necessary to make it viable (?) Still the repeated use/spam of illicits is also very powerful.

I cautiously (perhaps like FFG Hahaha) valued it at 3pts to still make it worth considering the other titles, but then gave this illicit title repeated use capability to make it worth investing 3pts, but perhaps that is just dead as "Stone37" put it ;)

Something like JUNO's ability (variable speed) would address the concerns I have with this ship. Namely, what on Earth was it designed to "intercept?"

Something like JUNO's ability (variable speed) would address the concerns I have with this ship. Namely, what on Earth was it designed to "intercept?"

Space cows.

except it can't, it flies past it >_>

I've always thought that if they made the cost of the Heavy Scyk title -2 instead of 2, and make one of the slots mandatory it would be all good.

Minimal changes to the card too.

Improvised Armor Plating

Modification

Scyk Interceptor Only

0 points

Increase your Hull value by 1.

Overcharged Shield Generator

Modification

Scyk Interceptor Only

2 points

Increase your Shield value by 1.

Supercharged Engine

Modification

Scyk Interceptor Only

0 points

Your Action bar gains the Boost icon.

Hot-Swapped Blaster Cannons

Modification

Scyk Interceptor Only

4 points

Increase your Primary Weapon attack value by 1.

And to tie it all together:

Custom-Ordered Scyk

Title

Scyk Interceptor Only

0 points

You may take up to 2 additional Modification upgrades. You may not take more than one copy of any Modification.

0 pts is probably necessary to make it viable (?) Still the repeated use/spam of illicits is also very powerful.

I cautiously (perhaps like FFG Hahaha) valued it at 3pts to still make it worth considering the other titles, but then gave this illicit title repeated use capability to make it worth investing 3pts, but perhaps that is just dead as "Stone37" put it ;)

The discardable illicits already stress, which is really all the drawback the title needs

FAQ the title. They FAQ upgrade cards all the time. Just change the cost and add one hull.

Sorry I can't do crap about lacking a 1 straight maneuver. Other than adding some self ionizing ability.

Edited by GrimmyV

Sorry I can't do crap about lacking a 1 straight maneuver.

And this is why any attempt to fix the Scyk is....

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Edited by Stone37

Well, the Tie-Interceptor and the A-wing also do not have 1 straight manouver, so why is this so much of a problem?

And with this proposed title you could spam Intertial Dampners, and stand still and keep doing it.... (while acumulating stress that is) :rolleyes:

Edited by Sciencius

Glitterstim spam with stealth device and ptl could be pretty good.

But then Vader Smash.

Well, the Tie-Interceptor and the A-wing also do not have 1 straight manouver, so why is this so much of a problem?

And with this proposed title you could spam Intertial Dampners, and stand still and keep doing it.... (while acumulating stress that is) :rolleyes:

Guess what they both have?

Crazy good dials with hard turn greens, 3-turns, 5forward and a boost.

Well, the Tie-Interceptor and the A-wing also do not have 1 straight manouver, so why is this so much of a problem?

And with this proposed title you could spam Intertial Dampners, and stand still and keep doing it.... (while acumulating stress that is) :rolleyes:

Because this weak little ship wants to stay at R3 to get the most out of its cannon and maximize its chances of not being blown up in a single round. It needs a 1 forward to slow roll. Because it does not have a 1 forward, it will have to rely on speed to stay out of arcs. Sadly, it does not have a 5 forward or 3 turns.

Seriously.... how could anyone call a ship with that dial an interceptor? The only thing it intercepts is enemy fire.

Well, the Tie-Interceptor and the A-wing also do not have 1 straight manouver, so why is this so much of a problem?

And with this proposed title you could spam Intertial Dampners, and stand still and keep doing it.... (while acumulating stress that is) :rolleyes:

Because this weak little ship wants to stay at R3 to get the most out of its cannon and maximize its chances of not being blown up in a single round. It needs a 1 forward to slow roll. Because it does not have a 1 forward, it will have to rely on speed to stay out of arcs. Sadly, it does not have a 5 forward or 3 turns.

Seriously.... how could anyone call a ship with that dial an interceptor? The only thing it intercepts is enemy fire.

and is a 0-speed manouver not slow rolling?

Hmm what about a title that allows you 2 movements speed 3 and under?

Well, the Tie-Interceptor and the A-wing also do not have 1 straight manouver, so why is this so much of a problem?

And with this proposed title you could spam Intertial Dampners, and stand still and keep doing it.... (while acumulating stress that is) :rolleyes:

Because this weak little ship wants to stay at R3 to get the most out of its cannon and maximize its chances of not being blown up in a single round. It needs a 1 forward to slow roll. Because it does not have a 1 forward, it will have to rely on speed to stay out of arcs. Sadly, it does not have a 5 forward or 3 turns.

Seriously.... how could anyone call a ship with that dial an interceptor? The only thing it intercepts is enemy fire.

and is a 0-speed manouver not slow rolling?

An action-less Interceptor is a dead Interceptor. This is true wither you are talking about the TIE, A-wing, and DOUBLY true for the Scyk.

Why did they make a less maneuverable, more expensive TIE Fighter for scum? And then give it a two point title so it can get even more expensive? In WAVE 6!

And on top of it all its ugly. Not even SW ugly, just ugly with a paint scheme that makes it even uglier.

And it's from SWG.

And it's not GUNBOAT.

Where's my Punishing One Preview?!

I'm old, I need a nap.

Why did they make a less maneuverable, more expensive TIE Fighter for scum? And then give it a two point title so it can get even more expensive? In WAVE 6!

And on top of it all its ugly. Not even SW ugly, just ugly with a paint scheme that makes it even uglier.

And it's from SWG.

And it's not GUNBOAT.

Where's my Punishing One Preview?!

I'm old, I need a nap.

Same questions could be asked about the Kihraxz Fighter. It repeats all the inefficiencies of the X-wing, but for a point cheaper.

Why did they make a less maneuverable, more expensive TIE Fighter for scum? And then give it a two point title so it can get even more expensive? In WAVE 6!

And on top of it all its ugly. Not even SW ugly, just ugly with a paint scheme that makes it even uglier.

And it's from SWG.

And it's not GUNBOAT.

Where's my Punishing One Preview?!

I'm old, I need a nap.

Same questions could be asked about the Kihraxz Fighter. It repeats all the inefficiencies of the X-wing, but for a point cheaper.

Yet was still part of winning a 40 person Store Champ.

Why did they make a less maneuverable, more expensive TIE Fighter for scum? And then give it a two point title so it can get even more expensive? In WAVE 6!

And on top of it all its ugly. Not even SW ugly, just ugly with a paint scheme that makes it even uglier.

And it's from SWG.

And it's not GUNBOAT.

Where's my Punishing One Preview?!

I'm old, I need a nap.

Same questions could be asked about the Kihraxz Fighter. It repeats all the inefficiencies of the X-wing, but for a point cheaper.

It's just missing the Merc Astromech slot.

maybe we'll see Illitit "add astromech" upgrade one day and it will become a damage dealer supreme or troll extreme (ah, derp, forgot it has the merc "no hardturn-3" problem)

But it's at least not scyk

and it's beautiful, utilitarian and can be re-painted into black sun

I've experimented with some Scyk fixes. To be a cheap cannon holder, it needs a big point reduction. The ability to reduce a speed 2 forward to speed 1 on reveal helps too. But even with both those things it's still missing something ; it doesn't sing yet.

Reusable illicit upgrades is definitely the wrong direction; this isn't a ship for combos, it's a cheap swarmer or cannon or missile or torpedo holder. Boosting and autothrusters don't really fit the ship concept either.

Maybe free barrel roll actions after green maneuvers, to make its position more difficult to predict, which makes it tend to fall out of arc more often so it can survive to fire more and afford to spend its action modifying its sweet attack. It could also help by making the ship go backwards 1/2 base length.

Mass Production "Scyk"

Title. M3-A interceptor only.

Your upgrade bar gains the [cannon], [missile], or [torpedo] icon.

-1 points

GGX Engines

Modification. M3-A interceptor only.

Whenever you reveal a straight maneuver, you may reduce the speed by 1.

After performing a green manuever, you may perform a free barrel roll action.

0 points

Edited by Positively Electric