I remember when I first started playing Legend of the Five Rings at Grandslam Comics in Fort Worth, Texas. Four to twelve of us would sit down around a table, and play a massive multiplayer free for all. We would laugh, and poke fun at rival clans represented around the table. No one person ever consistantly won the game. In truth we never knew who would win. The interactive politics between players could be as deciding factor as your deck build. You could go too far with your joking "smack talk" and have the entire table turn on you. I once was too quiet, and all the other players turned on me. The game was engaging, and fun. Control, swarm, honor, military, even enlightenment decks were all viable, and no one type of deck was superior to another. There was no dominate deck build that could hold off three or more players if they chose that you were the threat to their fun. Most games were friendly, and played for fun. No one cared who won, we just had fun. The whole attitude was more about how you played than it was about winning. Those are some of my fondest memories if Legend of the Five Rings, when I played it just for fun.
Once I got away from that and started playing tournaments. The game became a one on one competition, and lost a lot of its fun factor. That is when it seemed more importance was placed on winning, and no one cared about how you played, they only cared if you won. I for one would like to see that wild zaniness of multiplayer shenanigans return to the game. Along with the comraderie of every player is important, not just the winner.