Corran, Stressog, blockers - enough damage potential?

By McQuirk, in X-Wing Squad Lists

I have a list that I like the look of but I'm not sure if it can deal enough damage to be effective. It kind of hinges on Corran being alive, and being able to fly rge blockers really well.

Any opinions on this would be awesome.

A-Wing: Prototype Pilot (17)

Chardaan Refit (-2)

Y-Wing: Gold Squadron Pilot (18)

Twin Laser Turret (6)

· R3-A2 (2)

BTL-A4 Y-Wing (0)

E-Wing: · Corran Horn (35)

Veteran Instincts (1)

Fire Control System (2)

· R2-D2 (4)

Engine Upgrade (4)

Z-95 Headhunter: Bandit Squadron Pilot (12)

-- TOTAL ------- 99/100p. --

Thanks

McQ

For me Corran needs PTL, /w FCS or advanced sensors, to survive turrets and make it to end game. I've played both and its night and day so I would bump up the a wing to a green with some upgrades and drop the zed for a 3 ship build. You could also just drop the a wing, add said upgrades to Corran, and add another zed to keep it at 4 ships.

Interesting to see that your suggestion puts me back to where I began, which was PtL Corran, Hog and 2 Z.

After seeing how useful the Prototype pilot can be though, I really wanted to get that into the list. The only way to do it was to switch PtL for VI. Also has the benefit of letting Corran shoot first against almost everything.

Having said that, I do feel reluctant to drop PtL, and with the GSP it's less of a blocker and more of an arc dodger.

Here's an option

A-Wing: Green Squadron Pilot (19)

Push The Limit (3)

Chardaan Refit (-2)

Autothrusters (2)

A-Wing Test Pilot (0)

Juke (2)

E-Wing: · Corran Horn (35)

Push The Limit (3)

Fire Control System (2)

· R2-D2 (4)

Engine Upgrade (4)

Y-Wing: Gold Squadron Pilot (18)

Twin Laser Turret (6)

· R3-A2 (2)

BTL-A4 Y-Wing (0)