Many people have doubts about the viability of the VSD, I or II variety dismissing it as a carrier at best. I have a different viewpoint, especially when you add in the Navigation Officer.
A primary complaint is the VSD's lack of mobility, but that little 6 point officer can greatly change that problem, allowing you to select a navigate command when needed to gain an extra yaw.
Doing this we can now maneuver as well as most other ships of the same size.
Taking this a stage further, we can add in the Q7 Tractor Beams and our VSD can now hunt targets that may otherwise have outpaced her.
Gun for gun she is also punching top of her class.
I am putting this list to the test, but I'm interested in other peoples take on the VSD now.
Faction: Galactic Empire
Points: 392/400
Commander: Admiral Motti
Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Minefields
Victory I-Class Star Destroyer (73 points)
- Navigation Officer ( 6 points)
- Phylon Q7 Tractor Beams ( 6 points)
- XI7 Turbolasers ( 6 points)
Victory I-Class Star Destroyer (73 points)
- Navigation Officer ( 6 points)
- Phylon Q7 Tractor Beams ( 6 points)
- XI7 Turbolasers ( 6 points)
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Relentless ( 3 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- SW 7 Ion Batteries ( 5 points)
1 Darth Vader ( 21 points)
3 TIE Fighter Squadrons ( 24 points)