Fleet sizes?

By CDAT, in Star Wars: Armada

Imps

1 - ISD

2 - VSD

3 - GSD

4 - Raiders

2 - Fighter packs (+Core set)

1 - Rouges and Villains

Rebs

1 - MC80

1 - Mk 2

1 - MC30c

2 - Neb-b

2 - CR90

2 - Fighter packs (+Core set)

My Plan is to have a minimum of 4 of each Small ship, 3 of each Meduim ship, and 2 or each Large ship someday

1 ISD

3 VSD

2 GSD

4 Raiders

2 Imp Fighter packs

1 Rogues

1 MC80

1 MC30

3 Reb Frigates

3 CR-90

2 Reb fighter packs/

I got in and out during Rogue Trader days. 8 hours holy cow. That sounds like some AP issues. Our 650 point games take 4...5 at most. Some people think that is a long time to play a game, but if you are having fun and watching a beautiful battle of 10 ships and 20 squadrons clash it seems like a great way to spend 4-5 hours. X-wing's wham bam thank you man might have given players some apprehension for playing long games. I own both and feel they scratch two very, very different itches. If I am looking for a shorter game then I'll just play 1-3 X-wing games. I save Armada for "Armada." When playing with friends we finish in one sitting. When playing with the wife, I usually break up games over two evenings and I set up days before we play and clean up whenever I feel like it. Having a dedicated gameroom helps play the larger battles because of the setup and break down. Armada has a dedicated table just for Armada and X-wing so break down takes less time. Commanding two to three ships seems so uninspiring. Again it would be interesting to see people's larger lists. I wonder how much e meta would shift from 400 to 600 points. I am guessing the more points means less of a meta, but that is just a guess.

I play with 550-700 points so I own three of everything but ISD and MC80. Those I have two of.

I can't recommend enough having extra movement tools wi just 2 and 3 sections. Makes the game with some many ships less bumpy. Also use 3D asteriods and put vinyl cutout under so I can remove the asteroids which look great but get in the way.

I just don't feel 400 points is Armada personally. If eu ever got it up to 500 points I would start playing tournaments but until then, unlikely, I'll stick to fleet battles instead of small skirmishes. 2 VSDs 2 Glads and and ISD vs two MC80s, AF, MC30 and a neb b with 9-11 squdron son a 3x6 playing surface on a 4x6 table feels right and epic, like "my" idea of Armada was meant to be. Unfortunately, I can't really come here to learn much because everyone is so obsessed with focusing on talkin about their competitive tournament builds. Too bad there was not a separate forum for us casual players who focus on 500, 600, and 700 points. Ceste la vie

One thing I appreciate about 400 though, it doesn't seem so daunting to get started in the game price wise. Also, it doesn't take me 8 hours to play a game.

In my heyday of geek-dom, my 40k assets were over 2,000 (and because of that, I kept feeling obliged to buy whatever crappy rules revision GW decided to pump out)...

Anyone here remember 40k 2nd edition, waiting about 45 minutes for your IG or Ork opponent to move and shoot? I do!

In hindsight, I should have used the money to buy an aimpoint and more ammo. Wait a minute, wrong hobby.

Edited by AdmiralNelson

I got in and out during Rogue Trader days. 8 hours holy cow. That sounds like some AP issues. Our 650 point games take 4...5 at most. Some people think that is a long time to play a game, but if you are having fun and watching a beautiful battle of 10 ships and 20 squadrons clash it seems like a great way to spend 4-5 hours. X-wing's wham bam thank you man might have given players some apprehension for playing long games. I own both and feel they scratch two very, very different itches. If I am looking for a shorter game then I'll just play 1-3 X-wing games. I save Armada for "Armada." When playing with friends we finish in one sitting. When playing with the wife, I usually break up games over two evenings and I set up days before we play and clean up whenever I feel like it. Having a dedicated gameroom helps play the larger battles because of the setup and break down. Armada has a dedicated table just for Armada and X-wing so break down takes less time. Commanding two to three ships seems so uninspiring. Again it would be interesting to see people's larger lists. I wonder how much e meta would shift from 400 to 600 points. I am guessing the more points means less of a meta, but that is just a guess.

I am a little surprised at the length of time people are needing for bigger games. Our routine fleet size has settled into a comfortable 600 points and we haven't had one go over 4 hours yet, most take 3-3.5. A couple local meta points have come up, but I would love to see what other people are noticing when they play in bigger battles.

1) Everyone takes at least 150 points of fighters. With 600 points, it is easy to fit a 4 firespray, vader, punishing one, and major rhymer (~130 points give or take) into a list as well as a small anti-fighter group of TIEs with howlrunner (~48-64 points). This has forced the rebels players to never so up with less than 4-5 x-wings and jan ors. Also, It does seem like the larger fleet sizes seem to favor the imperial fighters over the rebels, especially when VSD's become a great choice with so many ships running around.

2) Everyone tries to use fighter spam to draw out the opponent's deployments. With large numbers of fast fighters floating around, everyone in our local group has at least 5+ deployments of swauds to try to figure out where the opposing ships will end up.

3) Certain objectives have become death traps. Most Wanted is never picked since with so many ships it becomes very hard to hide. Same with Opening Salvo, since you never know if the other fleet will put 8+ ships down.

I imagine it would take less time with practice but there is always one player out of 4 that seems to have played on 2-3 games.

I normally play rebels but have both.

2 victory Class

1 Gladiator

Fighters from 2 core sets, plus one imperial fighter pack.

Rebels

1 Mc80

1 AF2

2 Mc30

2 Nebulon

2 Corvettes

Squadrons from 2 core sets plus 2 rebel fighter packs.

Also have to rogue squadron packs.

Now I just need a car so I can get to the gameshop every weekend.

Mostly Imps for me: two ISDs, two Vics, two Glads, three Raiders, two of each Villain, 10 TIEs, 6 Bombers, 8 Interceptors, 6 Advanced. I have a smaller assortment of Rebs: one MC-80 and -30, two AFIIs, one Neb, two CR-90s, two of each Rogue, 2 Ys, 4 As, 6 Bs, 10 Xs. I love X's. :D

My brother has mostly Rebs: two MC-80s, a -30, an AFII, a CR-90, and five Nebs (he likes them), two of the Rogues, 6 Xs, 4 Ys, 2 Bs, 2 As, with one ISD, one Vic, two of each Villain, and 6 TIEs.

We are trying to get our smaller play group to expand, but mostly everyone is content to borrow ships. Which I'm fine with, but it does make skew lists and lists with multiple players more difficult (we do 2x2 a fair bit). Unless you want to spam Nebs, of course. ;)

I tend to get 1 of everything and play it until I feel like I might want to run more than 1, so:

1 Core

Imps:

1 VSD

2 GSD

2 ISD

2 Raiders

4 fighter packs

Rebel scum:

1 MC80

1 MC30 (I'm getting 2 more soon)

2 AF

2 CR90s

2 Neb

1 fighter pack

2 Rogues fighter packs

As far as points go, still at 400 but mustering my arguments to go to 600. All the feedback I've seen is that games actually go quicker in higher point games because of the added firepower on the table.

As far as points go, still at 400 but mustering my arguments to go to 600. All the feedback I've seen is that games actually go quicker in higher point games because of the added firepower on the table.

We're trying an 800 point, 2 v. 2 game tomorrow. We've tried one before, and while it took a while to get all the components set out and everyone deployed, things went quickly once we were in attack range. If you play Fleet Ambush, you might be mostly finished by the end of turn 3. :P