Tourney Trial Build- feedback welcomed

By RogueCommander, in Star Wars: Armada Fleet Builds

I'm trying to find that combination fleet that can adapt to a variety of situations, rather than a role specific build eg. Straight carrier fleet, or a heavy squadron build...

I feel pretty good with the objectives and how they match, but would love to hear other options.

Thanks in advance!

Fleet 4

Faction: Rebel Alliance

Points: 391/400

Commander: General Dodonna

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Minefields

[ flagship ] CR90 Corvette A (44 points)

- General Dodonna ( 20 points)

- Jainas Light ( 2 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Support Refit (51 points)

- Salvation ( 7 points)

- Intel Officer ( 7 points)

- Slaved Turrets ( 6 points)

Assault Frigate Mark II B (72 points)

- Raymus Antilles ( 7 points)

- Flight Controllers ( 6 points)

- Expanded Hangar Bay ( 5 points)

- Electronic Countermeasures ( 7 points)

MC30c Scout Frigate (69 points)

- Foresight ( 8 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

4 X-Wing Squadrons ( 52 points)

1 HWK-290 ( 12 points)

Fleet created with Armada Warlords

Personally i would upgrade the HWK to Jan makes your x-wings last so much longer this fleet is very similar to the one i just made with the exception of i used a torpedo ship and yarvanis instead of salvation. try looking at my post just a bit down about my dodanna fleet.

Edited by stev

I totally get you on Jan, but part of the adaptability is to be able to take initiative when advantageous. So, I've got a decent bid, but I can't see where else to cut to add Jan.

Lower your mc30 to torpedo variant switch to adomotion and use those points sense it wants to up close anyway

Yeah- it'd have to be there.

Thanks!

Or cut Raymus/expanded hanger, do you really need so many squadron activations when one squadron will blatantly die before the end of turn 3 anyway? The Cr90 can give you a squadron activation if you really need it

Nice. I'll drop expanded hangers, but will probably keep Antilles to keep that AF2 a bit more potent.

Thanks!

Hmm. Nice bid...room for XI7s on that AF2.

Fleet 6

Faction: Rebel Alliance

Points: 387/400

Commander: General Dodonna

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Minefields

[ flagship ] CR90 Corvette A (44 points)

- General Dodonna ( 20 points)

- Jainas Light ( 2 points)

- Turbolaser Reroute Circuits ( 7 points)

Assault Frigate Mark II B (72 points)

- Raymus Antilles ( 7 points)

- Flight Controllers ( 6 points)

- Electronic Countermeasures ( 7 points)

Nebulon-B Support Refit (51 points)

- Salvation ( 7 points)

- Intel Officer ( 7 points)

- Slaved Turrets ( 6 points)

MC30c Torpedo Frigate (63 points)

- Admonition ( 8 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

4 X-Wing Squadrons ( 52 points)

1 Jan Ors ( 19 points)

Fleet created with Armada Warlords

I would also put boosted comms on the Assault frigate

Edited by stev

Whoops. Yes.