40 Kanan in Ghost
2 Fire Control System
3 Recon specialist
3 Dorsal turret
0 Ghost Title
21 Sabine in Phantom
2 Juke
0 Phantom Title
25 Biggs
3 R2-F2
0 Integrated astromech
99 Total
The list is pretty straight forward. Biggs flies just behind the Ghost drawing fire away from it and helping cover its flanks. RecSpec gives extra Focus tokens to feed Kanan's ability which should help Biggs hang around a little longer. The Dorsal turret seems a good match the FCS meaning I should get TL for most shots and I can always spend a Focus token on the Ghost's shooting if the situation warrants it.
Sabine I think is the most cost-effective Shuttle pilot with her free Boost or Barrel roll before moving. Normally she will then Evade to power Juke but can use other actions as needed. I have skimped on a turret for the shuttle as between Boost/Roll-Move-Roll, I should be able to find a target for the main guns.
Biggs is just ablative armour with guns on so I am keeping him cheap. R2-F2 will be worthwhile for the boosted agility and as fodder for IA when Biggs is running low on health.
I have one point left. No point in an initiative bid with PS5 across the board so maybe Hera or Zeb on the Ghost?
Any thoughts or ideas welcome. I realise that there are better equipment options for all 3 ships but fitting them into 100 points is tight. If you can persuade me that there are better options than the ones I have listed then I am all ears. ![]()