We've played 8 missions of it so far. As rebels, we won the first two but we've lost the next 6. In the last three missions we haven't had a hope in hell of winning. I constantly get the feeling we're not as efficient at clearing the Imperial figures as the game developers had in mind. We have Saska, Loku, MHD-19 and Verena. Per activation, our heroes usually do about 5 damage. For those who attack. The medical droid is often doing something else. We can spread our damage a bit more with unstable devices which helps Verena a bit and she had been able to clear out weak enemies.
The Imperial player is using Subversive Tactics and so far he has 12 xp while we have 8. This experience gap alone seems massive.
And Rescue Ops mission reward..
Can the Imperial player really get 3 xp for winning? That seems way too good. Looks like a typo in the mission rewards.
The Imperial player also has the agenda card to throw 2 red dice to heal damage (deplete), agenda cards that we can buy off with credits but if we don't, he gets to draw one extra influence card and gets one more influence. But at this point he has so much influence he doesn't know what to do with all of that. And in the last 3 missions he has had so much threat and all his figures on the board so that it just goes to waste.
I also don't like the threat missions the Hoth campaign introduced. They give extra bonuses to the Imperial player and they really discourage rebels from choosing a side mission. I've bought some ally packs and i'd really like to play those missions but now it feels like the game is nudging us (and quite strongly) to always do the threat missions.
And I admit that our team composition probably isn't ideal. Biv or Fenn would most likely be a lot more effective than Saska. And more durable.
EDIT: And I'm first to admit that this is a completely biased view and there's a lot of frustration in this post. It's very likely that there's another player in another group with a completely different view.
Edited by Elrath