Mini Omega Squad and Turr (4 Ship Build)

By Caboose2900, in X-Wing Squad Lists

Just got my FO's in and have yet to fly them. Been juggling a couple list ideas, but this is the one I'm most interested in.

Omega Leader w/ Juke and Comm. Relay

2x Omega Squadie w/ Juke and Comm. Relay

Turr Phennir w/ Autothrusters and VI

Comes out to 98 points, just gotta trust me on that one. My question is, do I leave those two points for a bid, or do I try to squeak something else on Turr? (Aside from the RGT and a Guidance Chimp for the lols)

3 Jukes and a Jerk:

Carnor Jax w/ push the limit, royal guard, autothrusters & hull upgrade = 34

3 Omega squads w/ juke & comm relay = 22 x 3

100

The list has synergy, other arc-dodgers fear it and big ships still go down pretty quick (ghost and decimator are not your best matchups though).

3 Jukes and a Jerk:

Carnor Jax w/ push the limit, royal guard, autothrusters & hull upgrade = 34

3 Omega squads w/ juke & comm relay = 22 x 3

100

The list has synergy, other arc-dodgers fear it and big ships still go down pretty quick (ghost and decimator are not your best matchups though).

If I had a third copy of Juke & comm Relay I would be flying this!